Cross-device taxonomy: Survey, opportunities and challenges of interactions spanning across multiple devices

F Brudy, C Holz, R Rädle, CJ Wu, S Houben… - Proceedings of the …, 2019 - dl.acm.org
Designing interfaces or applications that move beyond the bounds of a single device screen
enables new ways to engage with digital content. Research addressing the opportunities …

Acoustic-based sensing and applications: A survey

Y Bai, L Lu, J Cheng, J Liu, Y Chen, J Yu - Computer Networks, 2020 - Elsevier
With advancements of wireless and sensing technologies, recent studies have
demonstrated technical feasibility and effectiveness of using acoustic signals for sensing. In …

Push the limit of WiFi based localization for smartphones

H Liu, Y Gan, J Yang, S Sidhom, Y Wang… - Proceedings of the 18th …, 2012 - dl.acm.org
Highly accurate indoor localization of smartphones is critical to enable novel location based
features for users and businesses. In this paper, we first conduct an empirical investigation …

Beepbeep: a high accuracy acoustic ranging system using cots mobile devices

C Peng, G Shen, Y Zhang, Y Li, K Tan - Proceedings of the 5th …, 2007 - dl.acm.org
We present the design, implementation, and evaluation of BeepBeep, a high-accuracy
acoustic-based ranging system. It operates in a spontaneous, ad-hoc, and device-to-device …

[PDF][PDF] Location and navigation support for emergency responders: A survey

C Fischer, H Gellersen - IEEE Pervasive Computing, 2010 - core.ac.uk
JANUARY–MARCH 2010 PERVASIVE computing 39 ceiling or floor. Alternative exits might
be available but won't be clearly visible. When a firefighter radios a distress call, the rescue …

Accurate WiFi based localization for smartphones using peer assistance

H Liu, J Yang, S Sidhom, Y Wang… - IEEE Transactions on …, 2013 - ieeexplore.ieee.org
Highly accurate indoor localization of smartphones is critical to enable novel location based
features for users and businesses. In this paper, we first conduct an empirical investigation …

Swordfight: Enabling a new class of phone-to-phone action games on commodity phones

Z Zhang, D Chu, X Chen, T Moscibroda - Proceedings of the 10th …, 2012 - dl.acm.org
Mobile gaming is a big driver of app marketplaces. However, few mobile games deliver truly
distinctive gameplay experiences for ad hoc collocated users. As an example of such an …

Ensemble: cooperative proximity-based authentication

A Kalamandeen, A Scannell, E de Lara… - Proceedings of the 8th …, 2010 - dl.acm.org
Ensemble is a system that uses a collection of trusted personal devices to provide proximity-
based authentication in pervasive environments. Users are able to securely pair their …

Virtual compass: relative positioning to sense mobile social interactions

N Banerjee, S Agarwal, P Bahl, R Chandra… - … on Pervasive Computing, 2010 - Springer
There are endless possibilities for the next generation of mobile social applications that
automatically determine your social context. A key element of such applications is ubiquitous …

A taxonomy for and analysis of multi-person-display ecosystems

L Terrenghi, A Quigley, A Dix - Personal and Ubiquitous Computing, 2009 - Springer
Interactive displays are increasingly being distributed in a broad spectrum of everyday life
environments: they have very diverse form factors and portability characteristics, support a …