Generative agents: Interactive simulacra of human behavior

JS Park, J O'Brien, CJ Cai, MR Morris, P Liang… - Proceedings of the 36th …, 2023 - dl.acm.org
Believable proxies of human behavior can empower interactive applications ranging from
immersive environments to rehearsal spaces for interpersonal communication to prototyping …

Evolution and trends in intelligent tutoring systems research: a multidisciplinary and scientometric view

L Guo, D Wang, F Gu, Y Li, Y Wang, R Zhou - Asia Pacific Education …, 2021 - Springer
Intelligent tutoring systems (ITSs) are a promising integrated educational tool for customizing
formal education using intelligent instruction or feedback. In recent decades, ITSs have …

Non-player character decision-making in computer games

MÇ Uludağlı, K Oğuz - Artificial Intelligence Review, 2023 - Springer
One of the most overlooked challenges in artificial intelligence (AI) for computer games is to
create non-player game characters (NPCs) with human-like behavior. Modern NPCs …

Location-aware adaptation of augmented reality narratives

W Li, C Li, M Kim, H Huang, LF Yu - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
The recent popularity of augmented reality (AR) devices has enabled players to participate
in interactive narratives through virtual events and characters populated in a real-world …

[图书][B] Curating simulated storyworlds

J Ryan - 2018 - search.proquest.com
There is a peculiar method in the area of procedural narrative called emergent narrative:
instead of automatically inventing stories or deploying authored narrative content, a system …

Serious games get smart: Intelligent game-based learning environments

JC Lester, EY Ha, SY Lee, BW Mott, JP Rowe… - AI Magazine, 2013 - ojs.aaai.org
Intelligent game-based learning environments integrate commercial game technologies with
AI methods from intelligent tutoring systems and intelligent narrative technologies. This …

[PDF][PDF] Prom Week: Designing past the game/story dilemma.

J McCoy, M Treanor, B Samuel, AA Reed, M Mateas… - FDG, 2013 - aaronareed.net
New player experiences require new game designs–and some designs only become
possible with new technology. Emergent narratives are part of existing story games but the …

[PDF][PDF] NetworkING: using character relationships for interactive narrative generation

J Porteous, F Charles, M Cavazza - Proceedings of the 2013 …, 2013 - researchgate.net
In this work, we revisit the duality between character and plot in Interactive Storytelling, and
demonstrate the important role of social relationships between virtual characters in the …

Investigating roleplaying and identity transformation in a virtual reality narrative experience

S Gupta, TJ Tanenbaum, MD Muralikumar… - Proceedings of the …, 2020 - dl.acm.org
In this paper we describe the design and evaluation of The Next Fairy Tale (TNFT) VR, a
theatrical interactive storytelling system created in virtual reality and informed by performing …

Scheherazade's Tavern: A prototype for deeper NPC interactions

R Aljammaz, E Oliver, J Whitehead… - Proceedings of the 15th …, 2020 - dl.acm.org
In many games, NPC-player interactions play a vital role in gameplay. Previous literature
has successfully shown how NPC interaction focused on social simulation is an effective …