Effectiveness of virtual reality in children with cerebral palsy: a systematic review and meta-analysis of randomized controlled trials

Y Chen, HCD Fanchiang, A Howard - Physical therapy, 2018 - academic.oup.com
Background Researchers recently investigated the effectiveness of virtual reality (VR) in
helping children with cerebral palsy (CP) to improve motor function. A systematic review of …

Human motion tracking for rehabilitation—A survey

H Zhou, H Hu - Biomedical signal processing and control, 2008 - Elsevier
Human motion tracking for rehabilitation has been an active research topic since the 1980s.
It has been motivated by the increased number of patients who have suffered a stroke, or …

Sensorimotor training in virtual reality: a review

SV Adamovich, GG Fluet, E Tunik… - …, 2009 - content.iospress.com
Recent experimental evidence suggests that rapid advancement of virtualreality (VR)
technologies has great potential for the development of novelstrategies for sensorimotor …

Use of a low-cost, commercially available gaming console (Wii) for rehabilitation of an adolescent with cerebral palsy

JE Deutsch, M Borbely, J Filler, K Huhn… - Physical …, 2008 - academic.oup.com
Background and Purpose The purpose of this retrospective and prospective case report is to
describe the feasibility and outcomes of using a low-cost, commercially available gaming …

Virtual-reality balance training with a video-game system improves dynamic balance in chronic stroke patients

KH Cho, KJ Lee, CH Song - The Tohoku journal of experimental …, 2012 - jstage.jst.go.jp
Stroke is one of the most serious healthcare problems and a major cause of impairment of
cognition and physical functions. Virtual rehabilitation approaches to postural control have …

Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

D Perez-Marcos - Journal of neuroengineering and rehabilitation, 2018 - Springer
Background In the context of stroke rehabilitation, new training approaches mediated by
virtual reality and videogames are usually discussed and evaluated together in reviews and …

Integrating video-capture virtual reality technology into a physically interactive learning environment for English learning

JC Yang, CH Chen, MC Jeng - Computers & Education, 2010 - Elsevier
The aim of this study is to design and develop a Physically Interactive Learning
Environment, the PILE system, by integrating video-capture virtual reality technology into a …

Virtual reality in neurorehabilitation

PL Weiss, R Kizony, U Feintuch… - Textbook of neural repair …, 2006 - books.google.com
Imagine the following scenario. Stuck in traffic, you have your digital agent make contact with
the secretary at the Rehabilitation Center via your wireless palmtop. You are immediately …

[PDF][PDF] The role of games in special preschool education

G Kokkalia, A Drigas, A Economou - International Journal of Emerging …, 2016 - core.ac.uk
Recent development in new technology has led many teachers, schools and other
educators to use it with their students in their learning process. Especially, in the field of …

Recent developments in biofeedback for neuromotor rehabilitation

H Huang, SL Wolf, J He - Journal of neuroengineering and rehabilitation, 2006 - Springer
The original use of biofeedback to train single muscle activity in static positions or movement
unrelated to function did not correlate well to motor function improvements in patients with …