User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study

QN Nguyen, A Sidorova, R Torres - Computers in Human Behavior, 2022 - Elsevier
Abstract Rapid advances in Natural Language Processing (NLP) are transforming customer
service by making it possible to create chatbot applications that can understand users' …

Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering

B Canziani, S MacSween - Computers in Human Behavior, 2021 - Elsevier
This paper explores how voice-activated smart home devices (SHDs) like Amazon Alexa
and Google Home influence consumers' retail information seeking and ordering behaviors …

The effect of digital game-based learning on learning motivation and performance under social cognitive theory and entrepreneurial thinking

CC Chen, HY Tu - Frontiers in psychology, 2021 - frontiersin.org
This study aims to investigate the effects of students' learning motivation and learning
performance in a digital game-based learning setting and the structure of competition. This …

Exploring behavioural intentions toward smart healthcare services among medical practitioners: a technology transfer perspective

J Pan, S Ding, D Wu, S Yang, J Yang - International Journal of …, 2019 - Taylor & Francis
Recently, a variety of artificial intelligence (AI)-driven smart healthcare services are rapidly
emerging in the medical market, such as intelligent image analysis, surgical navigation …

Predicting intention to work with social robots at anticipation stage: Assessing the role of behavioral desire and anticipated emotions

N Piçarra, JC Giger - Computers in Human Behavior, 2018 - Elsevier
Social robots are designed to interact, collaborate, and work with people, engaging them at
an interpersonal and socio-affective level. The goal directed model was used to study the …

Analisis Faktor Adopsi E-Wallet Gopay, OVO, dan DANA dengan Model UTAUT2 pada Masyarakat Jawa Barat

YW Saragih, B Rikumahu - Nominal Barometer Riset Akuntansi …, 2022 - journal.uny.ac.id
Abstract Analysis of the Gopay, OVO, and DANA E-Wallet Adoption Factors with the UTAUT2
Model in the West Java. Fintech is changing the banking industry, reshaping business, and …

Does the social platform established by MMORPGs build social and psychological capital?

CP Hsu, CW Chang - Computers in Human Behavior, 2022 - Elsevier
Online social capital is a key topic, and numerous studies have examined various outcome
variables of online social capital in game research. However, few studies have explored the …

Effects of caption and gender on junior high students' EFL learning from iMap-enhanced contextualized learning

MP Chen, LC Wang, D Zou, SY Lin, H Xie - Computers & Education, 2019 - Elsevier
With the global positioning function, mobile learning technology extends the capacity of
modern learning to fulfill location-based learning for learners to learn everywhere …

Adolescents' motivation to use social network sites from a psychological needs perspective

SL Wong, R McLellan - Journal of Adolescence, 2024 - Wiley Online Library
Introduction Adolescents' social network sites (SNS) use is prominent during the
developmental period. Various adolescents' motivations for using SNS have been reported …

The interplay of rewards and competition in digital game-based learning: Effects on intrinsic motivation, game performance and behaviors, and computational thinking

CH Chen, K Huang - Learning and Instruction, 2024 - Elsevier
Although there is controversy surrounding rewards and competition in education, they are
key elements in digital game-based learning (DGBL). Research on the influence of rewards …