Y Fan, J Lin, C Sun, T Wang, Y Qi… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
The purpose of texture measurement is to describe and quantify the texture features of pixels in an image. The accuracy of texture measurement plays a crucial role in determining the …
We propose the use of curved triangles and mesh colours as a vector primitive for image vectorisation. We show that our representation has clear benefits for rendering performance …
W Barbier, J Dupuy - Proceedings of the ACM on Computer Graphics …, 2022 - dl.acm.org
We introduce per-halfedge texturing (Htex) a GPU-friendly method for texturing arbitrary polygon-meshes without an explicit parameterization. Htex builds upon the insight that …
A Hadji-Kyriacou, O Arandjelović - Electronics, 2021 - mdpi.com
Raymarching is a technique for rendering implicit surfaces using signed distance fields. It has been known and used since the 1980s for rendering fractals and CSG (constructive …
We present an extension of the popular gradient mesh vector graphics primitive with the addition of mesh colours, aiming to reduce the mesh complexity needed to describe intricate …
S Ranjan, C Toler-Franklin - arXiv preprint arXiv:2112.15589, 2021 - arxiv.org
We propose a 3-D material style transfer framework for reconstructing invisible (or faded) appearance properties in complex natural materials. Our algorithm addresses the technical …
P Frosini, D Giorgi, S Melzi, E Rodolà - cs.rug.nl
Image vectorisation methods proposed in the past have not seen wide adoption due to performance, quality, controllability, and/or generality issues. We present a vectorisation …