Examining the influence of endorser credibility on brand placements in reality shows through placement appeal: Emotional vs rational appeal

T Natarajan, J Jayapal, S Jegan… - Journal of Promotion …, 2023 - Taylor & Francis
The study examines the influence of endorser credibility on brand placement effectiveness
in reality shows through different placement appeals. In addition, it explores the direct and …

Redefining in-game advertising: A systematic literature review and an updated definition

J De-la-Vara-López… - Revista de …, 2024 - revistadecomunicacion.com
Para construir un conocimiento válido y fiable es fundamental tener una definición precisa
de los conceptos. La coherencia terminológica es esencial para utilizar un marco …

Unravelling cognitive processing of in-game brands using eye tracking and electroencephalography: incongruence fosters it

I Aliagas, J Privado, MD Merino - Current Psychology, 2024 - Springer
Videogames have become the world's favorite pastime, which is why brands integrate their
logos on them, a technique called product placement. While most research has focused on …

League of Legends community's perception of influencer marketing from streamers on Twitch

C Alvarado, F Arbaiza - 2022 17th Iberian Conference on …, 2022 - ieeexplore.ieee.org
This research analyzed the strategies used by eSports streamers to influence the League of
Legend community when making a purchase or brand choice and what is the perception of …

Realidad Virtual, videojuegos y publicidad in-game: Un estudio experimental en el colectivo adolescente con implicaciones empresariales para la industria del …

NA Tejada - Prisma Social: revista de investigación social, 2021 - dialnet.unirioja.es
En la actualidad, el colectivo adolescente es «nativo digital», es decir, son individuos que
han nacido y crecido con la tecnología. Desde la comunicación publicitaria, el salto hacia la …

The Influences of Kopiko's Product Placement in Korean Drama Towards Indonesian Korean Drama Viewers Purchase Intention

JIE Leo, F Aprilianty… - 7th Global Conference on …, 2023 - atlantis-press.com
The number of Indonesians watching Korean dramas has drastically increased since the
Covid-19 pandemic. Many sequences in Korean dramas display the involvement of …

Influence of Fortnite's In-Game Advertising on User Experience: A Study of Gamers from Lima, Peru

A López, F Arbaiza - Advances in Tourism, Technology and Systems …, 2023 - Springer
This research analyzes how in-game advertising within the video game Fortnite can affect
the user experience. Currently, brands are looking for new formats to approach their users …

L'impatto del parlato, degli effetti audio e delle colonne sonore negli edugames: aspetti teorici e pratici

A Di Paolo - Journal of Inclusive Methodology and Technology …, 2023 - inclusiveteaching.it
Gli Edugames, in quanto giochi educativi che si avvalgono dell'ausilio dei motori grafici dei
videogames, sono oggi dei mezzi non solo per rinsaldare la sfera ludica, bensì per fungere …

Advergaming en la comunicación publicitaria: estudio del caso Pepsiman y su estrategia de recuerdo de la marca

AM López, JP Romero… - Rotura–Revista de …, 2024 - publicacoes.ciac.pt
Advertising strategies evolve from technological innovation, thus, advertising in traditional
media has moved to digital advertising, however the advertising infoxication on the internet …

EDUGAMES'SOUNDTRACKS, SPEECH, AUDIO EFFECTS: ARTIFICIAL INTELLIGENCE TOOLS AND INCLUSIVE PERSPECTIVES

A Di Paolo, MD Todino - ICERI2023 Proceedings, 2023 - library.iated.org
Edugames characterize multimedia products useful for the training of the student, for his
education through the help of the video game, which today represents one of the means …