The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

[图书][B] Playing with sound: a theory of interacting with sound and music in video games

K Collins - 2013 - books.google.com
An examination of the player's experience of sound in video games and the many ways that
players interact with the sonic elements in games. In Playing with Sound, Karen Collins …

[图书][B] Digital games and learning: Research and theory

N Whitton - 2014 - taylorfrancis.com
In recent years, there has been growing interest in the use of digital games to enhance
teaching and learning at all educational levels, from early years through to lifelong learning …

A comprehensive overview of AI-enabled music classification and its influence in games

T Yang, S Nazir - Soft Computing, 2022 - Springer
With the development and advancement of information technology, artificial intelligence (AI)
and machine learning are applied in every sector of life. Among these applications, music is …

Exercube vs. personal trainer: evaluating a holistic, immersive, and adaptive fitness game setup

AL Martin-Niedecken, K Rogers, L Turmo Vidal… - Proceedings of the …, 2019 - dl.acm.org
Today's spectrum of playful fitness solutions features systems that are clearly game-first or
fitness-first in design; hardly any sufficiently incorporate both areas. Consequently, existing …

The effects of a self-similar avatar voice in educational games

D Kao, R Ratan, C Mousas, AJ Magana - Proceedings of the ACM on …, 2021 - dl.acm.org
Avatar identification is one of the most promising research areas in games user research.
Greater identification with one's avatar has been associated with improved outcomes in the …

Analyzing game musical immersion: the ALI model

I Van Elferen - 2016 - eprints.kingston.ac.uk
While quantitative studies show overwhelming evidence that music and sound are crucial for
video game immersion, the definition of game musical immersion itself has only been hinted …

[图书][B] Multimodal semiotics and rhetoric in videogames

J Hawreliak - 2018 - taylorfrancis.com
This book merges recent trends in game studies and multimodal studies to explore the
relationship between the interaction between videogames' different modes and the ways in …

The impact of sound in modern multiline video slot machine play

MJ Dixon, KA Harrigan, DL Santesso… - Journal of Gambling …, 2014 - Springer
Slot machine wins and losses have distinctive, measurable, physiological effects on players.
The contributing factors to these effects remain under-explored. We believe that sound is …

Vanishing importance: studying immersive effects of game audio perception on player experiences in virtual reality

K Rogers, G Ribeiro, RR Wehbe, M Weber… - Proceedings of the 2018 …, 2018 - dl.acm.org
Sound and virtual reality (VR) are two important output modalities for creating an immersive
player experience (PX). While prior research suggests that sounds might contribute to a …