A systematic review on the visualization of avatars and agents in ar & vr displayed using head-mounted displays

F Weidner, G Boettcher, SA Arboleda… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Augmented Reality (AR) and Virtual Reality (VR) are pushing from the labs towards
consumers, especially with social applications. These applications require visual …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

Inducing self-motion sensations with haptic feedback: state-of-the-art and perspectives on “haptic motion”

A Costes, A Lécuyer - IEEE Transactions on Haptics, 2023 - ieeexplore.ieee.org
While virtual reality applications flourish, there is a growing need for technological solutions
to induce compelling self-motion, as an alternative to cumbersome motion platforms. Haptic …

Virtual mirror and beyond: The psychological basis for avatar embodiment via a mirror

Y Inoue, M Kitazaki - Journal of Robotics and Mechatronics, 2021 - jstage.jst.go.jp
In virtual reality (VR), a virtual mirror is often used to display the VR avatar to the user for
enhancing the embodiment. The reflected image of the synchronization of the virtual body …

A systematic review and meta-analysis on the use of tactile stimulation in vection research

L Kooijman, H Asadi, S Mohamed… - Attention, Perception, & …, 2022 - Springer
Vection is classically defined as the illusory perception of self-motion induced via visual
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …

Multi-sensory display of self-avatar's physiological state: virtual breathing and heart beating can increase sensation of effort in VR

Y Moullec, J Saint-Aubert, J Manson… - … on Visualization and …, 2022 - ieeexplore.ieee.org
In this paper we explore the multi-sensory display of self-avatars' physiological state in
Virtual Reality (VR), as a means to enhance the connection between the users and their …

Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality

Y Moullec, M Cogné, J Saint-Aubert… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
In this paper, we investigate the use of a motorized bike to support the walk of a self-avatar
in virtual reality (VR). While existing walking-in-place (WIP) techniques render compelling …

Investigating the influence of neck muscle vibration on illusory self-motion in virtual reality

L Kooijman, H Asadi, C Gonzalez Arango, S Mohamed… - Virtual Reality, 2024 - Springer
The illusory experience of self-motion known as vection, is a multisensory phenomenon
relevant to self-motion processes. While some studies have shown that neck muscle …

Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …

Virtual reality for medical annotation tasks: A systematic review

A Rother, M Spiliopoulou - Frontiers in Virtual Reality, 2022 - frontiersin.org
Virtual reality technologies are broadly used in medicine, including medical educational
tasks like surgery training. Annotations are an inseparable part of many medical research …