[HTML][HTML] Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

[HTML][HTML] Digital 3D technologies for humanities research and education: an overview

S Muenster - Applied Sciences, 2022 - mdpi.com
Digital 3D modelling and visualization technologies have been widely applied to support
research in the humanities since the 1980s. Since technological backgrounds, project …

Framework of affordances for virtual reality and augmented reality

JH Steffen, JE Gaskin, TO Meservy… - Journal of …, 2019 - Taylor & Francis
Virtual reality (VR) and augmented reality (AR) technologies continue to grow and present
possibilities to change the ways we learn, accomplish tasks, and interact with the world …

[图书][B] Digital games as history: How videogames represent the past and offer access to historical practice

A Chapman - 2016 - taylorfrancis.com
This book provides the first in-depth exploration of video games as history. Chapman puts
forth five basic categories of analysis for understanding historical video games: simulation …

[HTML][HTML] Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Walking through the forests of the future: using data-driven virtual reality to visualize forests under climate change

J Huang, MS Lucash, RM Scheller… - International Journal of …, 2021 - Taylor & Francis
Communicating and understanding climate induced environmental changes can be
challenging, especially using traditional representations such as graphs, maps or photos …

Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations

HT Chong, CK Lim, A Rafi, KL Tan, M Mokhtar - Multimedia Systems, 2022 - Springer
In recent years, virtual reality (VR) has been reaching its maturity level for practical
applications amongst many fields of studies, especially in the exploration system of applied …

Effects of mixed-reality on players' behaviour and immersion in a cultural tourism game: A cognitive processing perspective

GE Raptis, C Fidas, N Avouris - International Journal of Human-Computer …, 2018 - Elsevier
Mixed-reality environments introduce innovative human-computer interaction paradigms
assisted by enhanced visual content presentation which require from end-users to perform …

The effects of VR environments on the acceptance, experience, and expectations of cultural heritage learning

E Ch'Ng, Y Li, S Cai, FT Leow - Journal on computing and cultural …, 2020 - dl.acm.org
This article attempts to understand how present Virtual Reality (VR) environments can
contribute to enhancing the communication of cultural heritage by providing an experience …

Multi-dimensional data capture of an environment using plural devices

MR Millett - US Patent 9,161,019, 2015 - Google Patents
US9161019B2 - Multi-dimensional data capture of an environment using plural devices -
Google Patents US9161019B2 - Multi-dimensional data capture of an environment using plural …