Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project …
Virtual reality (VR) and augmented reality (AR) technologies continue to grow and present possibilities to change the ways we learn, accomplish tasks, and interact with the world …
This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation …
Sensory conflict, eye-movement, and postural instability theories each have difficulty accounting for the motion sickness experienced during head-mounted display based virtual …
Communicating and understanding climate induced environmental changes can be challenging, especially using traditional representations such as graphs, maps or photos …
In recent years, virtual reality (VR) has been reaching its maturity level for practical applications amongst many fields of studies, especially in the exploration system of applied …
Mixed-reality environments introduce innovative human-computer interaction paradigms assisted by enhanced visual content presentation which require from end-users to perform …
This article attempts to understand how present Virtual Reality (VR) environments can contribute to enhancing the communication of cultural heritage by providing an experience …
MR Millett - US Patent 9,161,019, 2015 - Google Patents
US9161019B2 - Multi-dimensional data capture of an environment using plural devices - Google Patents US9161019B2 - Multi-dimensional data capture of an environment using plural …