The cognitive-affective-social theory of learning in digital environments (CASTLE)

S Schneider, M Beege, S Nebel, L Schnaubert… - Educational Psychology …, 2022 - Springer
For a long time, research on individuals learning in digital environments was primarily based
on cognitive-oriented theories. This paper aims at providing evidence that social processes …

Effects of scaffolding in digital game-based learning on student's achievement: A three-level meta-analysis

Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments
have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …

Effects of a social regulation-based online learning framework on students' learning achievements and behaviors in mathematics

GJ Hwang, SY Wang, CL Lai - Computers & Education, 2021 - Elsevier
Most university degrees often require students to demonstrate proficiency in mathematics,
which is the basic requirement in many fields, such as science, engineering, or technology …

Technology usage in mathematics education research–A systematic review of recent trends

A Bray, B Tangney - Computers & Education, 2017 - Elsevier
There is a significant body of research relating to technology-enhanced mathematics
education and the perceived potential of digital tools to enhance the learning experience …

Balancing cognitive complexity and gaming level: Effects of a cognitive complexity-based competition game on EFL students' English vocabulary learning …

QF Yang, SC Chang, GJ Hwang, D Zou - Computers & Education, 2020 - Elsevier
Digital game-based language learning promotes motivation and enables learners to
immerse themselves in learning. However, some gaming elements (eg, competition and …

Distance Education for Teacher Training: Modes, Models, and Methods.

M Burns - Education Development Center, Inc., 2023 - ERIC
This publication is the new edition of EDC's popular 2011 guide by the same name,
completely revised to include lessons learned over the last decade, including the massive …

Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

The effects of competition in digital game-based learning (DGBL): a meta-analysis

CH Chen, CC Shih, V Law - Educational Technology Research and …, 2020 - Springer
Digital game-based learning (DGBL) is known to be widely used for improving learning in
various fields. Among the elements of DGBL, competition has been very controversial. This …

Traditional games in elementary school: Relationships of student's personality traits, motivation and experience with learning outcomes

V Trajkovik, T Malinovski, T Vasileva-Stojanovska… - PloS one, 2018 - journals.plos.org
This study promotes a novel teaching approach for integration of children's traditional games
in elementary school program. It gives description of six traditional games and their …

[图书][B] Overview of instructional techniques to facilitate learning and motivation of serious games

P Wouters, H Van Oostendorp - 2017 - Springer
Computer games that are used for the purpose of learning, training, and instruction are often
referred to as serious games. The last decade shows a huge increase in empirical studies …