Z Cai, P Mao, D Wang, J He, X Chen, X Fan - Educational Psychology …, 2022 - Springer
Previous empirical studies on the effect of scaffolding in game-based learning environments have shown inconsistent findings. In this study, we conducted a meta-analysis to examine …
GJ Hwang, SY Wang, CL Lai - Computers & Education, 2021 - Elsevier
Most university degrees often require students to demonstrate proficiency in mathematics, which is the basic requirement in many fields, such as science, engineering, or technology …
There is a significant body of research relating to technology-enhanced mathematics education and the perceived potential of digital tools to enhance the learning experience …
Digital game-based language learning promotes motivation and enables learners to immerse themselves in learning. However, some gaming elements (eg, competition and …
M Burns - Education Development Center, Inc., 2023 - ERIC
This publication is the new edition of EDC's popular 2011 guide by the same name, completely revised to include lessons learned over the last decade, including the massive …
MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game …
CH Chen, CC Shih, V Law - Educational Technology Research and …, 2020 - Springer
Digital game-based learning (DGBL) is known to be widely used for improving learning in various fields. Among the elements of DGBL, competition has been very controversial. This …
This study promotes a novel teaching approach for integration of children's traditional games in elementary school program. It gives description of six traditional games and their …
Computer games that are used for the purpose of learning, training, and instruction are often referred to as serious games. The last decade shows a huge increase in empirical studies …