How propagames work as a part of digital authoritarianism: an analysis of a popular Chinese propagame

M Ming-Tak Chew, Y Wang - Media, Culture & Society, 2021 - journals.sagepub.com
“Propagames,” or games with propagandistic content, have been emerging in the past two
decades. They operate as a part of digital authoritarianism, together with other forms of new …

Serious games: Play for change

RS Jacobs - The video game debate 2, 2020 - api.taylorfrancis.com
This chapter describes the state of research into games that have been designed to affect
their players beyond offering entertainment experiences. This will include a discussion of the …

Memory in the margins: The connecting and colliding of vernacular war memories

S De Smale - Media, War & Conflict, 2020 - journals.sagepub.com
This article examines how war memory circulates, connects and collides on digital media
platforms driven by digital publics that form around popular culture. Through a case study of …

Interacting for Peace: rethinking peace through interactive digital platforms

Y Katz - Social Media+ Society, 2020 - journals.sagepub.com
Peace is often studied as a lull in war or as a way to make war inconceivable. In this study, I
explore the ability of digital culture to promote a new understanding of peace as a …

Revisión sistemática de investigaciones sobre videojuegos bélicos:(2010-2020)

ME del Moral Pérez, CR González - Revista de humanidades, 2021 - dialnet.unirioja.es
Se analiza la producción científica sobre videojuegos bélicos. La metodología se sustenta
en una revisión sistemática de estudios extraídos de bases de datos (Scopus, Web Of …

Beyond fun: Transgressive gameplay—toxic and problematic player behavior as boundary keeping

K Boudreau - 2019 - direct.mit.edu
Problematic and toxic player behavior in online games has been a rising issue over the past
several years, with increasing severity and consequence—from derogatory use of language …

Polish History up to 1795 in Polish Games and Game Studies

M Mochocki, S Krawczyk, A Mochocka - Games and Culture, 2024 - journals.sagepub.com
Situated within historical and regional (CEE) game studies, this article is an overview of
games made in Poland after 1989 about Polish history up to the eighteenth century. It also …

The Value of “Values”: A Case Study on the Design of Value-Inclusive Multimedia Content for the Menorah Artefact Collection at the Hecht Museum, Haifa, Israel

S Goud, V Lombardo, T Kuflik, A Wecker - Applied Sciences, 2022 - mdpi.com
Cultural heritage (CH) values are important for understanding the significance of heritage
assets. For that reason, the presentation of CH should go beyond providing factual …

Unsettling play: Perceptions of agonistic games

DD Angeli, DJ Finnegan, L Scott, E O'neill - Journal on Computing and …, 2021 - dl.acm.org
In this article, we propose Agonistic Games (AGs) as a serious games subcategory that can
stimulate critical reflection on topics of dark heritage through multiperspectivity and …

Agonistic games: Multiperspective and unsettling games for a social change

D De Angeli, DJ Finnegan, L Scott, A Bull… - Proceedings of the 2018 …, 2018 - dl.acm.org
Historical narratives of conflict typically revolve around heroes and villains or perpetrators
and victims. However, this dichotomy of events and people into good and evil greatly …