Computer vision in autism spectrum disorder research: a systematic review of published studies from 2009 to 2019

RAJ De Belen, T Bednarz, A Sowmya… - Translational …, 2020 - nature.com
The current state of computer vision methods applied to autism spectrum disorder (ASD)
research has not been well established. Increasing evidence suggests that computer vision …

The purpose of play: How HCI games research fails neurodivergent populations

K Spiel, K Gerling - ACM Transactions on Computer-Human Interaction …, 2021 - dl.acm.org
Play presents a popular pastime for all humans, though not all humans play alike.
Subsequently, Human–Computer Interaction Games research is increasingly concerned …

Implementing embodied learning in the classroom: Effects on children's memory and language skills

P Kosmas, A Ioannou, P Zaphiris - Educational Media International, 2019 - Taylor & Francis
The relationship among bodily movements, cognitive abilities, and academic achievement in
children is receiving considerable attention in the research community. The embodied …

[HTML][HTML] Children's play and problem-solving in motion-based learning technologies using a multi-modal mixed methods approach

S Lee-Cultura, K Sharma, M Giannakos - International Journal of Child …, 2022 - Elsevier
Abstract Motion-Based Learning Technologies (MBLT) offer a promising approach for
integrating play and problem-solving behaviour within children's learning. The proliferation …

Interactive technologies for autism

JA Kientz, MS Goodwin, GR Hayes, GD Abowd - 2014 - Springer
This book provides an in-depth review of the historical and state-of-the-art use of technology
by and for individuals with autism. The design, development, deployment, and evaluation of …

Studying the effects of computer serious games on people with intellectual disabilities or autism spectrum disorder: A systematic literature review

S Tsikinas, S Xinogalos - Journal of Computer Assisted …, 2019 - Wiley Online Library
This study examines the available literature on the effects of serious games on people with
intellectual disabilities or autism spectrum disorder. The studies were categorized based on …

Designing and evaluating touchless playful interaction for ASD children

L Bartoli, F Garzotto, M Gelsomini, L Oliveto… - Proceedings of the …, 2014 - dl.acm.org
Limited studies exist that explore motionbased touchless applications for children with ASD
(Autism Spectrum Disorder) and investigate their design issues and the benefits they can …

Towards the improvement of the cognitive, motoric and academic skills of students with special educational needs using Kinect learning games

M Kourakli, I Altanis, S Retalis, M Boloudakis… - International Journal of …, 2017 - Elsevier
There is an ongoing interest in developing motion Kinect-based learning games that are in
accordance with intervention protocols for helping children with special educational needs …

Improving students' learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classrooms

P Kosmas, P Zaphiris - Education and Information Technologies, 2023 - Springer
Embodied Learning (EL) technologies are now used in educational research as an
emerging technology that has the potential to influence the function of the brain to drive …

A review of serious games for children with autism spectrum disorders (ASD)

HM Zakari, M Ma, D Simmons - … , SGDA 2014, Berlin, Germany, October 9 …, 2014 - Springer
This paper reviews 40 serious games designed for children with autism spectrum disorders
(ASD) and these games/studies are classified into four categories; technology platform …