World of Warcraft, the world's most popular massively multiplayer online roleplaying game (MMORPG), is a virtual world set in a fantasy-style environment where millions of players …
L McClintock - Refereed Proceedings of TASA 2015 Conference, 2015 - researchgate.net
Online socialisation is ubiquitous in daily life. This socialisation has the potential to reproduce or challenge offline inequalities. Gender inequality is one facet of offline …
A cultura geek é um termo que se refere a um grupo de pessoas apaixonadas por temas relacionados à tecnologia, ficção científica, fantasia, jogos de vídeo game, quadrinhos …
L Squires - English in Computer-Mediated Communication …, 2016 - degruyter.com
This chapter presents an exploratory study of English linguistic variation in CMC, examining a group of speakers whose social identities offline exhibit salient dimensions of both …
The internet contains an ever-expanding space where people interact, forming groups and developing customs which, to an outside observer, may seem strange. This project focuses …
Two weeks ago, I published a piece on modern monsters and their meanings within contemporary pop culture. Though I dug through the remains of zombies, vampires and …