What's the situation with situated visualization? A survey and perspectives on situatedness

N Bressa, H Korsgaard, A Tabard… - … on Visualization and …, 2021 - ieeexplore.ieee.org
Situated visualization is an emerging concept within visualization, in which data is visualized
in situ, where it is relevant to people. The concept has gained interest from multiple research …

[HTML][HTML] A systematic review of the current state of collaborative mixed reality technologies: 2013–2018

RAJ de Belen, H Nguyen, D Filonik… - AIMS Electronics and …, 2019 - aimspress.com
Over the last few decades, Mixed Reality (MR) interfaces have received great attention from
academia and industry. Although a considerable amount of research has already been done …

Current practices, challenges, and design implications for collaborative AR/VR application development

V Krauß, A Boden, L Oppermann… - Proceedings of the 2021 …, 2021 - dl.acm.org
Augmented/Virtual Reality (AR/VR) is still a fragmented space to design for due to the
rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best …

Proxsituated visualization: An extended model of situated visualization using proxies for physical referents

KA Satriadi, A Cunningham, RT Smith… - Proceedings of the …, 2023 - dl.acm.org
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …

An educational augmented reality application for elementary school students focusing on the human skeletal system

M El Kouzi, A Mao, D Zambrano - 2019 IEEE Conference on …, 2019 - ieeexplore.ieee.org
Augmented Reality (AR) as a new field regarding Human Computing Interaction (HCI) has
been gaining momentum in the last few years. Being able to project interactive graphics into …

Augmented reality and serious games: A systematic literature mapping

MA Pellens, MDS Hounsell… - 2017 19th Symposium on …, 2017 - ieeexplore.ieee.org
Augmented Reality (AR) has become a popular technology for both the public and
industries. Serious Games (SG) incorporating pedagogical elements for learning, training, or …

Scoping the window to the universe; design considerations and expert evaluation of an augmented reality mobile application for astronomy education

PE Antoniou, M Mpaka, I Dratsiou… - … : Proceedings of the 11th …, 2018 - Springer
Astronomy is a difficult to teach topic in primary education because its core concepts and
topics have no relevance or fly contrary to pupils' limited observational perceptions …

Design of an augmented reality teaching system for FPGA experimental instruction

Z Qiwen, T Yongming - 2017 IEEE 6th International …, 2017 - ieeexplore.ieee.org
AR technology has shown great application potential in education field. A new FPGA
experimental teaching system was developed with AR smart glasses (EPSON BT-200) and …

[图书][B] Discourse of STEM Education Evaluation: Current and Future Perspectives

AA Adetogun - 2023 - search.proquest.com
Abstract Science, Technology, Engineering, and Mathematics (STEM) education has
become increasingly important in the US due to its influence on the nation's educational …

[PDF][PDF] ProxSituated Visualization

KA Satriadi, A Cunningham, RT Smith, T Dwyer… - researchgate.net
Existing situated visualization models assume the user is able to directly interact with the
objects and spaces to which the data refers (known as physical referents). We review a …