Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Video games, obesity, and children

CL Kracht, ED Joseph, AE Staiano - Current obesity reports, 2020 - Springer
Abstract Purpose of Review To examine associations between video game play and obesity
in children. Recent Findings Based on a scoping review of 26 studies (25 cross-sectional; 1 …

eSports, skins and loot boxes: Participants, practices and problematic behaviour associated with emergent forms of gambling

J Macey, J Hamari - New Media & Society, 2019 - journals.sagepub.com
Twenty years since the Internet transformed gambling products and services, the
convergence of online games and gambling has initiated a new means of consuming …

Reconsidering esport: Economics and executive ownership

VM Karhulahti - Physical Culture and Sport. Studies and Research, 2017 - sciendo.com
In the following, I shall offer a conceptual reframing and theoretical grounding for the
recently popularized phenomenon known as esport. My contribution stands on three points …

Fame and fortune, or just fun? A study on why people create content on video platforms

M Törhönen, M Sjöblom, L Hassan, J Hamari - Internet Research, 2020 - emerald.com
Purpose The purpose of this paper is to examine the motivations behind online video
content creation on services such as YouTube and Twitch. These activities, performed by …

Esports governance: Exploring stakeholder dynamics

Q Peng, G Dickson, N Scelles, J Grix, PM Brannagan - Sustainability, 2020 - mdpi.com
Esports is a rapidly growing industry. However, the unidentifiable governance structure of
the industry has contributed to a number of integrity-eroding activities. By exploring esports …

Breaking the glass monitor: Examining the underrepresentation of women in esports environments

L Darvin, J Holden, J Wells, T Baker - Sport Management Review, 2021 - Taylor & Francis
While the growth of esports is undeniable, access, inclusivity, and diversity within this space
is reminiscent of US pre-Title IX traditional sport environments. As such, recent calls for the …

Investigating relationships between video gaming, spectating esports, and gambling

J Macey, J Hamari - Computers in Human Behavior, 2018 - Elsevier
An established body of research exists in which playing video games has been associated
with potentially problematic behaviours, such as gambling. An issue highlighted by the …

Navigating the non-fungible token

KA Houser, JT Holden - Utah L. Rev., 2022 - HeinOnline
8 million, $69 million, and $52.7 million. These are the amounts associated with the three
most sought after Non-Fungible Tokens (NFTs) sold in 2021.'Although NFTs were first …

[PDF][PDF] Esports betting and skin gambling: A brief history.

N Greer, M Rockloff, M Browne, N Hing… - Journal of Gambling …, 2019 - cdspress.ca
The rising popularity of competitive video gaming (''esports'') has attracted the involvement of
the gambling industry, with esports cash betting available from the majority of wagering …