Applying peer-to-peer (P2P) architecture to online video games has already attracted both academic and industrial interests, since it removes the need for expensive server …
F Chi, X Wang, W Cai… - IEEE Transactions on …, 2015 - ieeexplore.ieee.org
As the game industry matures, processing complex game logics in a timely manner is no longer an insurmountable problem. However, current cloud-based mobile gaming solutions …
F Lu, L Gu, LT Yang, L Shao, H Jin - Information Sciences, 2020 - Elsevier
The explosive growth of connected mobile devices in Edge of Things (EoT) computing offers an opportunity to support high-quality life in smart cities but also results in an extremely high …
Opportunistic communication, off-loading, and decentrlaized distribution have been proposed as a means of cost efficient disseminating content when users are geographically …
M Le, S Clyde, YW Kwon - Human-centric Computing and Information …, 2019 - Springer
To avoid shrinking down the performance and preserve energy, low-end mobile devices can collaborate with the nearby ones by offloading computation intensive code. However …
Edge computing is an increasingly popular paradigm, wherein computation comes closer to the sources of data. A key challenge for edge computing is discovering and utilizing the …
Data contributed by a large number of non‐experts is increasingly used to validate and curate land cover data, with location‐based games (LBGs) developed for this purpose …
J Zhang, L Contreras, K Gao, F Cano… - 2021 IFIP/IEEE …, 2021 - ieeexplore.ieee.org
A growing trend is that network service providers and applications are integrated more closely through open APIs for better end-to-end performance. In particular, the …
M Le, YW Kwon - Proceedings of the Symposium on Applied Computing, 2017 - dl.acm.org
For the last decade, mobile devices have been significantly developed with powerful hardware facilities. Nevertheless, rapid growth in application functionality requires ever …