Towards designing bodily integrated play

FF Mueller, T Kari, Z Li, Y Wang, YD Mehta… - Proceedings of the …, 2020 - dl.acm.org
There is an increasing trend in utilizing interactive technology for bodily integrations, such as
additional limbs and ingestibles. Prior work on bodily integrated systems mostly examined …

[HTML][HTML] Dislocated boardgames: Design potentials for remote tangible play

B Maurer, V Fuchsberger - Multimodal technologies and interaction, 2019 - mdpi.com
Conventional digital and remote forms of play lack the physicality associated with analog
play. Research on the materiality of boardgames has highlighted the inherent material …

Out of Your Mind!? Embodied Interaction in Sports

V van Rheden, T Grah, A Meschtscherjakov… - Extended Abstracts of …, 2021 - dl.acm.org
People engage in sportive activities for reasons beyond improving their athletic
performance. They also seek experiences like fun, adventure, a feeling of oneness, clear …

PLAY ME! Influencing Game Decisions through Suggestions made by Augmented Characters

M Kurzweg, J Reinhardt, M Stoll, J Wirth… - Proceedings of the 19th …, 2020 - dl.acm.org
During physical games, we love to socially interact with other players through bluffing or
giving them hits. This work aims to enrich AR characters by adding a suggestive behavior to …

[PDF][PDF] Out of Your Mind!? Embodied Interaction in Sports

R PATIBANDA, W LIU, F DAIBER, E VAN DEN HOVEN - 2021 - exertiongameslab.org
People engage in sportive activities for reasons beyond improving their athletic
performance. They also seek experiences like fun, adventure, a feeling of oneness, clear …