[PDF][PDF] Use of Second Life in K-12 and higher education: A review of research.

C Inman, VH Wright, JA Hartman - Journal of Interactive Online Learning, 2010 - ncolr.org
This study reviewed empirical research conducted in Second Life by educators since
Second Life's launch in 2003. The study's purpose was to identify how Second Life is being …

Evaluating the effectiveness of the e-learning experience in some universities in Saudi Arabia from male students' perceptions

A Algahtani - 2011 - etheses.dur.ac.uk
This study applies social science methodology to the innovation of e-learning so that
decision makers and other stakeholders can assess aspects of its effectiveness, to provide a …

[PDF][PDF] Putting a Second Life “metaverse” skin on learning management systems

J Kemp, D Livingstone - Proceedings of the Second Life …, 2006 - hibgroupbpr.pbworks.com
This paper outlines the advantages and weaknesses of Multi-User Virtual Environments for
teaching and explores the possible benefits of integrating them closely with traditional …

The future for (second) life and learning

G Salmon - British Journal of Educational Technology, 2009 - Wiley Online Library
This paper highlights the potential of three‐dimensional multi‐user environments such as
Second Life (SL) from the perspective of future developments in the service of learning. It …

Learning through the world of second life—A hospitality and tourism experience

P Penfold - Journal of Teaching in Travel & Tourism, 2009 - Taylor & Francis
Virtual worlds are a phenomenon raising interest among educators around the globe, with
more than 500 educational institutions experimenting with, or offering classes in, the virtual …

From multi-user virtual environment to 3D virtual learning environment

D Livingstone, J Kemp, E Edgar - ALT-J, 2008 - Taylor & Francis
While digital virtual worlds have been used in education for a number of years, advances in
the capabilities and spread of technology have fed a recent boom in interest in massively …

Action learning with Second Life-A pilot study

C Wagner, RKF Ip - Journal of Information Systems Education, 2009 - jise.org
Virtual worlds, computer-based simulated environments in which users interact via avatars,
provide an opportunity for the highly realistic enactment of real life activities online. Unlike …

[PDF][PDF] Integrating web-based and 3D learning environments: Second Life meets Moodle

D Livingstone, J Kemp - CEPIS UPGRADE: European Journal …, 2008 - research.moodle.org
Over the past decade web-based Virtual Learning Environments (VLE, sometimes known as
Course Management Systems, CMS) have become a standard part of teaching and learning …

Studying the effectiveness of multi-user immersive environments for collaborative evaluation tasks

CM Lorenzo, MÁ Sicilia, S Sánchez - Computers & Education, 2012 - Elsevier
Massively Multiuser On-line Learning (MMOL) Platforms, often called “virtual learning
worlds”, constitute a still unexplored context for communication-enhanced learning, where …

Web 3D simulation-based application in tourism education: A case study with Second Life

L Hsu - Journal of Hospitality, Leisure, Sport & Tourism …, 2012 - Elsevier
Abstract 3D simulation-based virtual worlds, such as Second Life (hereafter SL), have been
substantially adopted in educational settings worldwide. However, elaborations on such …