Quality of teaching is increasingly important for the success of educational institutions. In this context, gamification is a tool often used to improve the teaching-learning process by …
Gamification is one of the basic components that enhance the sustainability of learning management systems (LMSs) in improving learning outcomes and motivating learners to …
Gamification, the application of game elements to non-game settings, continues to grow in popularity as a method to increase student engagement in the classroom. We tested …
Gamification includes the use of gaming features, such as points or leaderboards, in non- gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the …
A Sánchez-Mena… - Electronic Journal of e …, 2017 - academic-publishing.org
Gamification is the use of game design elements in non‑game contexts and it is gaining momentum in a wide range of areas including education. Despite increasing academic …
Underrepresentation of women in computer science (CS) increasingly demands the necessity to find and enhance current learning engagement approaches to bring more …
Educational video games represent an educational change that challenges teachers and managers of Higher Education institutions in several ways including their attitude formation …
Educational video games (EVGs) are gaining momentum as a means of increasing students' motivation in their learning process. Nevertheless, teachers might face several barriers that …
As new technologies pave the way to increasingly sophisticated and academically relevant experiences, gamification of the learning process, regardless of the field of expertise …