Benefits and challenges of using gamification across distance learning platforms at higher education: A systematic review of research studies published during the …

FKJ Alzahrani, WS Alhalafawy - Journal of Positive School …, 2022 - mail.journalppw.com
There has been a noticeable interest in the use of digital game stimuli at higher education
over the last couple of years. As a result of the transition to e-learning platforms caused by …

[HTML][HTML] Gamification in management education: A systematic literature review

RJR Silva, RG Rodrigues, CTP Leal - BAR-Brazilian Administration …, 2019 - SciELO Brasil
Quality of teaching is increasingly important for the success of educational institutions. In this
context, gamification is a tool often used to improve the teaching-learning process by …

Gamification for learning sustainability in the blackboard system: motivators and obstacles from faculty members' perspectives

FK Alzahrani, WS Alhalafawy - Sustainability, 2023 - mdpi.com
Gamification is one of the basic components that enhance the sustainability of learning
management systems (LMSs) in improving learning outcomes and motivating learners to …

Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance

MD Hanus, J Fox - Computers & education, 2015 - Elsevier
Gamification, the application of game elements to non-game settings, continues to grow in
popularity as a method to increase student engagement in the classroom. We tested …

Leaderboards in a virtual classroom: A test of stereotype threat and social comparison explanations for women's math performance

KR Christy, J Fox - Computers & Education, 2014 - Elsevier
Gamification includes the use of gaming features, such as points or leaderboards, in non-
gaming contexts, and is a frequently-discussed trend in education. One way of gamifying the …

Drivers and barriers to adopting gamification: Teachers' perspectives

A Sánchez-Mena… - Electronic Journal of e …, 2017 - academic-publishing.org
Gamification is the use of game design elements in non‑game contexts and it is gaining
momentum in a wide range of areas including education. Despite increasing academic …

Gamification in education: A mixed-methods study of gender on computer science students' academic performance and identity development

L Zahedi, J Batten, M Ross, G Potvin, S Damas… - Journal of Computing in …, 2021 - Springer
Underrepresentation of women in computer science (CS) increasingly demands the
necessity to find and enhance current learning engagement approaches to bring more …

Teachers' intention to use educational video games: The moderating role of gender and age

A Sánchez-Mena, J Martí-Parreño… - … in Education and …, 2019 - Taylor & Francis
Educational video games represent an educational change that challenges teachers and
managers of Higher Education institutions in several ways including their attitude formation …

The Effect of Age on Teachers' Intention to Use Educational Video Games: A TAM Approach.

A Sánchez-Mena, J Martí-Parreño… - Electronic Journal of E …, 2017 - ERIC
Educational video games (EVGs) are gaining momentum as a means of increasing students'
motivation in their learning process. Nevertheless, teachers might face several barriers that …

Games based learning in accounting education–which dimensions are the most relevant?

R Silva, R Rodrigues, C Leal - Accounting Education, 2021 - Taylor & Francis
As new technologies pave the way to increasingly sophisticated and academically relevant
experiences, gamification of the learning process, regardless of the field of expertise …