[HTML][HTML] Social gaming: A systematic review

D Gonçalves, P Pais, K Gerling, T Guerreiro… - Computers in human …, 2023 - Elsevier
Digital games often constitute a shared activity where people can spend time together,
communicate and socialize. Several commercial titles place social interaction at the center …

Evaluating real-time gaze representations to infer intentions in competitive turn-based strategy games

J Newn, E Velloso, F Allison, Y Abdelrahman… - Proceedings of the …, 2017 - dl.acm.org
In this paper, we investigate nine different visual representations of gaze in a competitive
digital game setting. We evaluate the ability of spectators to infer a player's intentions in the …

Eyesthetics: Making sense of the aesthetics of playing with gaze

A Ramirez Gomez, M Lankes - Proceedings of the ACM on Human …, 2021 - dl.acm.org
Gaze interaction has been growing fast as a compelling tool for control and immersion for
gameplay. Here, we present a conceptual framework focusing on the aesthetic player …

Looks can be deceiving: Using gaze visualisation to predict and mislead opponents in strategic gameplay

J Newn, F Allison, E Velloso, F Vetere - … of the 2018 CHI Conference on …, 2018 - dl.acm.org
In competitive co-located gameplay, players use their opponents' gaze to make predictions
about their plans while simultaneously managing their own gaze to avoid giving away their …

Eye gaze and head gaze in collaborative games

O Špakov, H Istance, KJ Räihä, T Viitanen… - Proceedings of the 11th …, 2019 - dl.acm.org
We present an investigation of sharing the focus of visual attention between two players in a
collaborative game, so that where one player was looking was visible to the other. The …

Dislocated boardgames: Design potentials for remote tangible play

B Maurer, V Fuchsberger - Multimodal technologies and interaction, 2019 - mdpi.com
Conventional digital and remote forms of play lack the physicality associated with analog
play. Research on the materiality of boardgames has highlighted the inherent material …

Effects of shared gaze on audio-versus text-based remote collaborations

GH Kütt, T Tanprasert, J Rodolitz, B Moyza… - Proceedings of the …, 2020 - dl.acm.org
Remote collaborations are becoming ubiquitous, but, despite their many advantages, face
unique challenges compared to collocated collaborations. Visualizing the collaborator's …

Crossed eyes: Domain adaptation for gaze-based mind wandering models

R E. Bixler, S K. D'Mello - Acm symposium on eye tracking research and …, 2021 - dl.acm.org
The effectiveness of user interfaces are limited by the tendency for the human mind to
wander. Intelligent user interfaces can combat this by detecting when mind wandering …

Where the eyes meet: Lessons learned from shared gaze-based interactions in cooperative and competitive online games

B Maurer, M Lankes, M Tscheligi - Entertainment Computing, 2018 - Elsevier
This article reflects on the effects of shared gaze visualizations on perceived social presence
and non-verbal communication in online gameplay. We report on two case studies that …

Eye caramba: Gaze-based assistance for virtual reality aiming and throwing tasks in games

M Kocur, MJ Dechant, M Lankes, C Wolff… - ACM Symposium on Eye …, 2020 - dl.acm.org
Gaze-based interaction in Virtual Reality (VR) has been attracting attention recently due to
rapid advances in eye tracking technology in head-mounted displays. Since gazes are a …