Gamification-based the Kampus Merdeka learning in 4.0 era

Q Aini, M Budiarto, POH Putra… - … (Indonesian Journal of …, 2021 - journal.ugm.ac.id
Recently, education has been enlivened by the presence of the Merdeka Campus program
initiated by Nadiem Makarim. It uses the Kampus Merdeka concept to learn to follow the …

[PDF][PDF] Meningkatkan Kecerdasan Logika Matematika Anak Usia Dini melalui Media Interaktif Puzzle Angka

WN Nabighoh, M Mustaji, H Hendratno - Jurnal Obsesi: Jurnal …, 2022 - academia.edu
Penelitian ini dilatar belakangi oleh belum berkembangnya kecerdasan logika matematika
anak. Berdasarkan latar belakang masalah yang dipaparkan, maa dapat dirumuskan …

[PDF][PDF] Collaboration Blockchain Technology and Gamification in iLearning systems

RF Nevizond, U Rahardja, NPL Santoso… - Sci. J …, 2021 - academia.edu
Purpose: Currently, many fake certificates or diplomas are used to apply for jobs to get a
better paying job. With that said, currently certificates cannot prove a person's expertise or …

[PDF][PDF] Gamifikasi berbasis aplikasi dan pembelajaran anak usia dini

TT Mukarromah, P Agustina - Edukids J. Pertumbuhan …, 2021 - scholar.archive.org
Abstrak Pandemi Covid-19 mendorong penerapan pembelajaran dalam jaringan (daring),
dimana ini perlu dukungan akan teknologi digital untuk menunjang pembelajaran …

Gamifikasi Bahasa Arab Dengan Model Blended Learning

E Lutfiyatun - Tarbiyatuna: Jurnal Pendidikan Ilmiah, 2021 - ejournal.kopertais4.or.id
Arabic learning in Indonesia is entering a new phase during the pandemic. Students are
allowed to join limited face-to-face meetings with reduced class hours. In response to this, a …

[PDF][PDF] The use of youtube in Arabic speaking skills during open and distance learning (ODL)

I Saja, SM Ramli, A Sopian… - J. Sains Sos. Dan …, 2021 - journalarticle.ukm.my
Youtube is one of the platforms to convey knowledge through learning and teaching Arabic.
Furthermore, the sharp increase in the use of Youtube occur when COVID-19 pandemic hit …

Desain Antarmuka Aplikasi Pengenalan Huruf Hijaiyah Berbasis Gamifikasi

MIA Umam, TC Kusumandyoko - BARIK-Jurnal S1 Desain …, 2022 - ejournal.unesa.ac.id
Indonesia memiliki 229, 62 juta penduduk yang beragama muslim, namun hanya sekitar
35% yang bisa membaca Al-Qur'an. Padahal pembelajaran Al-Qur'an pada umumnya …

Reccomendations on selecting the topic of student thesis concentration using case based reasoning

A Utami, Y Suyanto, A Sihabuddin - IJCCS (Indonesian Journal of …, 2021 - journal.ugm.ac.id
Abstract Case Based Reasoning (CBR) is a method that aims to resolve a new case by
adapting the solutions contained in previous cases that are similar to the new case. The …

Muhaffazât al-Al'âb al-Raqmiyyah (Gamification) fî Ta'lîmi al-Lughah al-'Arabiyyah: Dirâsatu al-Abhâts al-Mansyûrah fî Tathbîqi Muhaffazâti al-Al'âb al-'Arabiyyah fî …

عبد الحكيم عبد الرحمن حسين - Alibbaa': Jurnal Pendidikan …, 2024‎ - ejournal.iainmadura.ac.id
Student engagement and motivation are highly necessary to achieve satisfactory learning
outcomes. Gamification has been employed as one of the approaches to language learning …

Pembelajaran Berbasis Gamifikasi dalam Pendidikan Agama Islam

K Bahri - GUAU: Jurnal Pendidikan Profesi Guru …, 2023 - studentjournal.iaincurup.ac.id
Penelitian ini mengeksplorasi dampak penggunaan gamifikasi dalam pendidikan Agama
Islam sebagai inovasi dalam meningkatkan kualitas pembelajaran. Dengan latar belakang …