This paper explores sonic microinteraction using muscle sensing through the Myo armband. The first part presents results from a small series of experiments aimed at finding the …
Despite a history spanning nearly 30 years, best practices for the use of virtual reality (VR) in computer music performance remain exploratory. Here, we present a case study of a laptop …
D Zielasko, D Rausch, YC Law, TC Knott… - … IEEE Symposium on …, 2015 - ieeexplore.ieee.org
Making music by blowing on bottles is fun but challenging. We introduce a novel 3D user interface to play songs on virtual bottles. For this purpose the user blows into a microphone …
This paper describes how a classical instrument, the clarinet, can be extended with modern technology to create a new and easy to use augmented instrument. The paper describes the …
D Cavdir - Proceedings of the International Conference on New …, 2024 - researchgate.net
The creative process with technology requires experimentation, exploring affordances and limitations, and evaluation of one's process of different learning stages. Movementbased …
Mutualizing the body and the instrument offers a different way of thinking about designing embodied musical interfaces. This research presents the design of the BodyHarp, a …
S Waite - NIME 2016, 2016 - repository.falmouth.ac.uk
Church Belles explores how creating and using an interactive system for popular songwriting based on a physical metaphor impacts the composition process and the …
Abstract Generative Machine Learning (ML) models can create text, images, videos, audio, and music. These models are valuable in tools for music co-composition and co-production …
This thesis presents the first prototype of a multimodal looper, an embodied interface that enables musical improvisation through connecting body movements to audiovisual forms …