[PDF][PDF] Enhancing attentional control: lessons from action video games

D Bavelier, CS Green - Neuron, 2019 - cell.com
The possibility of leveraging video games for enhancing behavior and brain function has led
to an emerging new field situated at the crossroads of cognitive neuroscience, health …

Effects of videogaming on the physical, mental health, and cognitive function of people with intellectual disability: a systematic review of randomized controlled trials

D Suárez-Iglesias, Ó Martínez-de-Quel… - Games for Health …, 2021 - liebertpub.com
Videogames have been applied to improve health-related outcomes in people with
intellectual disabilities (ID). For this purpose, it seems necessary to make available the best …

[HTML][HTML] Video games and board games: Effects of playing practice on cognition

L Martinez, M Gimenes, E Lambert - PloS one, 2023 - journals.plos.org
The worldwide popularity of playing practices has led to a growing research interest in
games' impact on behavior and cognition. Many studies have already reported the benefits …

Evaluating and improving the quality of survey data from panel and crowd-sourced samples: A practical guide for psychological research.

J Belliveau, I Yakovenko - Experimental and Clinical …, 2022 - psycnet.apa.org
The use of crowd-sourced and panel survey data in addiction research has become
widespread. However, the validity of data obtained from newer panels such as Qualtrics has …

Effects of exergame and video game training on cognitive and physical function in older adults: A randomized controlled trial

HY Hou, HJ Li - Applied Ergonomics, 2022 - Elsevier
Few studies have simultaneously explored the training effects of exergame and video game.
The purpose of this study was to investigate the effects of exergame and video game training …

Time for a true display of skill: Top players in league of legends have better executive control

X Li, L Huang, B Li, H Wang, C Han - Acta Psychologica, 2020 - Elsevier
Research into the effects of action video gaming on cognition has largely relied on self-
reported action video game experience and extended video game training. Only a few …

Who are virtual reality headset owners? a survey and comparison of headset owners and non-owners

JW Kelly, LA Cherep, AF Lim, T Doty… - 2021 IEEE Virtual …, 2021 - ieeexplore.ieee.org
The number of people who own a virtual reality (VR) head-mounted display (HMD) has
reached a point where researchers can readily recruit HMD owners to participate remotely …

Cognitive, social, emotional, and subjective health benefits of computer use in adults: A 9-year longitudinal study from the Midlife in the United States (MIDUS)

A Hartanto, JC Yong, WX Toh, STH Lee… - Computers in Human …, 2020 - Elsevier
Computer use has been proposed to carry a host of benefits for cognitive function and
socioemotional well-being in older adults. However, the literature on computer use remains …

Playing analog games is associated with reduced declines in cognitive function: a 68-year longitudinal cohort study

DM Altschul, IJ Deary - The Journals of Gerontology: Series B, 2020 - academic.oup.com
Objectives Playing analog games may be associated with better cognitive function but, to
date, these studies have not had extensive longitudinal follow-up. Our goal was to examine …

[HTML][HTML] Action real-time strategy gaming experience related to enhanced capacity of visual working memory

Y Yao, R Cui, Y Li, L Zeng, J Jiang, N Qiu… - Frontiers in Human …, 2020 - frontiersin.org
Action real-time strategy gaming (ARSG)—a major genre of action video gaming (AVG)—
has both action and strategy elements. ARSG requires attention, visual working memory …