A review of using digital game-based learning for preschoolers

N Behnamnia, A Kamsin, MAB Ismail… - Journal of Computers in …, 2023 - Springer
In recent years, the use of digital game-based learning (DGBL) in the early childhood
learning process has been growing. Recent research shows that DGBL has the potential to …

[PDF][PDF] Design and development of digital game-based learning software for incorporation into school syllabus and curriculum transaction

A Mohanty, A Alam, R Sarkar, S Chaudhury - Design Engineering, 2021 - researchgate.net
This research paper discusses the stages in the development of the application software that
we have named" Measure Your Intelligence". Primary purpose of its development is to test …

Human–computer interaction and digital literacy promote educational learning in pre-school children: mediating role of psychological resilience for kids' mental well …

Q Meng, Z Yan, J Abbas, A Shankar… - International Journal of …, 2023 - Taylor & Francis
This research examines the influence of digital literacy on preschool children's school
readiness and mental health. The analysis dissects psychological resilience's role as a …

The influence of digital educational games on preschool Children's creative thinking

Z Xiong, Q Liu, X Huang - Computers & Education, 2022 - Elsevier
Age is an important factor affecting the development of creative thinking, and digital
educational games have great potential in the training of creative thinking for preschool …

Assessing the benefits of gamification in mathematics for student gameful experience and gaming motivation

D Alt - Computers & Education, 2023 - Elsevier
This study addresses the question of how to use game design elements to raise students'
motivation to engage in mathematics learning activities. Four conditions of mathematics …

ICT skills in the deployment of 21st century skills: A (cognitive) developmental perspective through early childhood

AM Weber, S Greiff - Applied Sciences, 2023 - mdpi.com
ICT technologies are an integral part of today's digitized society. Therefore, it is important
that children acquire ICT skills as part of 21st century skills education to prepare them for …

A comparison between problem-based conventional learning and creative problem-based learning on self-regulation skills: Experimental study

FA Hidajat - Heliyon, 2023 - cell.com
Currently, the problem-based learning (PBL) method is a research trend used to improve
students' self-regulation skills. This study highlights two methods derived from the PBL …

Implementation of Character Education through Children's Language Development in Elementary Schools

S Mustoip, MI Al Ghozali, US As… - … (International Journal of …, 2023 - journal.ummat.ac.id
Character education implementation through language development is essential in primary
education. However, the application of character education in reality has not been optimal …

Understanding of digital ethics for information trust: a critical insight into gender violence anticipation

M Huda, AH Ali, T Za, R Ahmad, AZ Selamat… - … Technology and Gender …, 2023 - Springer
This chapter aims to examine the demanding needs of digital ethics elaborated as a
strategic foundation to expand safety concern amongst digital community and partnership for …

[PDF][PDF] Games Edukatif Berbasis Android untuk Meningkatkan Kemampuan Mengenal Angka Anak Usia Dini

Y Solfiah, H Hukmi… - Jurnal Obsesi: Jurnal …, 2021 - scholar.archive.org
Penelitian ini memiliki tujuan untuk menciptakan games edukatif berbasis android dalam
rangka meningkatkan kemampuan mengenal angka untuk anak. Metode yang digunakan …