Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the effectiveness of learning games. However, prior reviews typically focused on providing a …
MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for numerous disciplines. Among various computer-supported learning methods, Digital Game …
Computer games that are used for the purpose of learning, training, and instruction are often referred to as serious games. The last decade shows a huge increase in empirical studies …
The past several years have been witnessing the fast development of information and communication technology, with which an increasing number of serious games are being …
EO Jensen, CK Skott - Digital Experiences in Mathematics Education, 2022 - Springer
In this article, we conduct a qualitative systematic review of studies examining the use of digital games to promote students' mathematical reasoning in primary and lower secondary …
D Wang - Neural Computing and Applications, 2018 - Springer
Gamified learning has been proven to have the potential for promoting the quality of learning by better engaging students in the learning process. The goal of this study is to create an …
Human-Computer Interaction (HCI) and games set a new domain in understanding people's motivations in gaming, behavioral implications of game play, game adaptation to player …
Tradicionalmente la educación ha dejado de lado las aportaciones procedentes del ámbito de la medicina, y en concreto de la neurociencia, centrándose principalmente en el proceso …
This paper discussed the effectiveness of English language software Literacy & Numeracy Drive (LND) used in the public sector primary schools of Punjab province, Pakistan. A …