A meta‐analysis of use of serious games in education over a decade

Y Zhonggen - International Journal of Computer Games …, 2019 - Wiley Online Library
It seems necessary to review the literature to explore the effectiveness of serious games in
education, since the number of studies on serious games is surging up. This study …

A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Digital game-based learning in K-12 mathematics education: a systematic literature review

MH Hussein, SH Ow, MM Elaish, EO Jensen - Education and Information …, 2022 - Springer
The application of mathematical skills is essential to our daily routine and is foundational for
numerous disciplines. Among various computer-supported learning methods, Digital Game …

[图书][B] Overview of instructional techniques to facilitate learning and motivation of serious games

P Wouters, H Van Oostendorp - 2017 - Springer
Computer games that are used for the purpose of learning, training, and instruction are often
referred to as serious games. The last decade shows a huge increase in empirical studies …

Learning outcomes, motivation, and satisfaction in gamified English vocabulary learning

Z Yu - Sage Open, 2023 - journals.sagepub.com
The past several years have been witnessing the fast development of information and
communication technology, with which an increasing number of serious games are being …

How can the use of digital games in mathematics education promote students' mathematical reasoning? a qualitative systematic review

EO Jensen, CK Skott - Digital Experiences in Mathematics Education, 2022 - Springer
In this article, we conduct a qualitative systematic review of studies examining the use of
digital games to promote students' mathematical reasoning in primary and lower secondary …

RETRACTED ARTICLE: Gamified learning through unity 3D in visualizing environments

D Wang - Neural Computing and Applications, 2018 - Springer
Gamified learning has been proven to have the potential for promoting the quality of learning
by better engaging students in the learning process. The goal of this study is to create an …

Assistive HCI-serious games co-design insights: the case study of i-PROGNOSIS personalized game suite for Parkinson's disease

SB Dias, JA Diniz, E Konstantinidis, T Savvidis… - Frontiers in …, 2021 - frontiersin.org
Human-Computer Interaction (HCI) and games set a new domain in understanding people's
motivations in gaming, behavioral implications of game play, game adaptation to player …

Neuroeducación: aportaciones de la neurociencia a las competencias curriculares

Tradicionalmente la educación ha dejado de lado las aportaciones procedentes del ámbito
de la medicina, y en concreto de la neurociencia, centrándose principalmente en el proceso …

Effectiveness of literacy & numeracy drive (LND): A students' perspective

K Ishaq, NAM Zin, F Rosdi, A Abid… - 2019 International …, 2019 - ieeexplore.ieee.org
This paper discussed the effectiveness of English language software Literacy & Numeracy
Drive (LND) used in the public sector primary schools of Punjab province, Pakistan. A …