Definitions of esports: a systematic review and thematic analysis

J Formosa, N O'donnell, EM Horton, S Türkay… - Proceedings of the …, 2022 - dl.acm.org
The esports market has been growing exponentially has been growing exponentially with
much interest from industry and academia. Perhaps because of this growth, there is a lack of …

Work, play, and precariousness: An overview of the labour ecosystem of esports

MR Johnson, J Woodcock - Media, Culture & Society, 2021 - journals.sagepub.com
Professionalised competitive digital gaming or 'esports' has grown to a point where millions
of dollars are being awarded in competitions watched globally by tens of millions of viewers …

Gamification: What it is, and how to fight it

J Woodcock, MR Johnson - The Sociological Review, 2018 - journals.sagepub.com
'Gamification'is understood as the application of game systems–competition, rewards,
quantifying player/user behaviour–into non-game domains, such as work, productivity and …

Why do women watch esports? A social role perspective on spectating motives and points of attachment

B Yu, NT Brison, G Bennett - Computers in Human Behavior, 2022 - Elsevier
Guided by social role theory and the extant literature, the purpose of this investigation was to
examine the gender differences in esports spectating motives and points of attachment. A …

[HTML][HTML] Monetization in online streaming platforms: an exploration of inequalities in Twitch. tv

A Houssard, F Pilati, M Tartari, PL Sacco, R Gallotti - Scientific Reports, 2023 - nature.com
The live streaming platform Twitch underwent in recent years an impressive growth in terms
of viewership and content diversity. The platform has been the object of several studies …

Narratives, identity and community in esports

H Xue, JI Newman, J Du - Leisure Studies, 2019 - Taylor & Francis
The commercial and social ascendance of esports has become a source of considerable
organisational, industrial, experiential and identity-based concern for those inside and …

Taking college esports seriously

NS Kauweloa, JS Winter - Loading, 2019 - erudit.org
This study examined how collegiate esports players conceptualized their own competitive
gameplay as situated between work and play. Using interviews guided by Stebbins'(2007) …

Esports and Olympic Games: a cross-cultural exploration of the player support behaviour towards the Olympics

T Ribeiro, V Almeida, A Calapez… - International Journal of …, 2023 - emerald.com
Purpose Despite the advances in theory and practice about player behaviour in esports
gaming literature, there is a lack of understanding as to whether esports are compatible with …

The play of champions: Toward a theory of skill in eSport

LJ Larsen - Sport, ethics and philosophy, 2022 - Taylor & Francis
This article advances a tentative theory of skill in relation to eSports. This conjectural theory
of skill rests on hypothesizes informed by assumptions from watching 100+ hours of eSport …

The work of watching Twitch: Audience labour in livestreaming and esports

M Carter, B Egliston - Journal of Gaming & Virtual Worlds, 2021 - intellectdiscover.com
This article focuses on the interactivity afforded to audiences by the video game
livestreaming platform twitch. tv. Drawing on theories of audience labour, we explore what …