K Chen, T Wan, N Matsuda, A Ninan… - ACM Transactions on …, 2024 - dl.acm.org
Display power consumption is an emerging concern for untethered devices. This goes double for augmented and virtual extended reality (XR) displays, which target high refresh …
While Mixed Reality allows the seamless blending of digital content in users' surroundings, it is unclear if its fusion with physical information impacts users' perceptual and cognitive …
Mixed reality enables users to immerse themselves in high-workload interaction spaces like office work scenarios. We envision physiologically adaptive systems that can move users …
Mixed Reality allows us to integrate virtual and physical content into users' environments seamlessly. Yet, how this fusion affects perceptual and cognitive resources and our ability to …
Tone mapping operators aim to remap content to a display's dynamic range. Virtual reality is a popular new display modality that has significant differences from other media, making the …
The perception of visual content in optical-see-through augmented reality (AR) devices is affected by the light coming from the environment. This additional light interacts with the …
We present an extensive, in-depth analysis of the eye tracking capabilities of the Meta Quest Pro virtual reality headset using a dataset of eye movement recordings collected from 78 …
Holographic displays generate Three-Dimensional (3D) images by displaying single-color holograms time-sequentially, each lit by a single-color light source. However, representing …
The critical flicker fusion (CFF) is the frequency of changes at which a temporally periodic light will begin to appear completely steady to an observer. This value is affected by several …