Immersive virtual reality in the age of the Metaverse: A hybrid-narrative review based on the technology affordance perspective

E Dincelli, A Yayla - The journal of strategic information systems, 2022 - Elsevier
Immersive virtual reality (VR) that utilizes head-mounted displays (HMD) is one of the key
emerging technologies of the 21st century and has drawn keen attention from consumers …

A systematic review of current strategies and methods for BIM implementation in the academic field

A Besné, MÁ Pérez, S Necchi, E Peña, D Fonseca… - Applied Sciences, 2021 - mdpi.com
Since the international governmental institutions required and/or recommended (according
to the regulations of each country and continent) all public works to be certified in the BIM …

What shapes E-Learning effectiveness among tourism education students? An empirical assessment during COVID19

I Amin, A Yousaf, S Walia, M Bashir - Journal of Hospitality, Leisure, Sport & …, 2022 - Elsevier
Current study is undertaken to examine the role of Information & Communication
Technology (ICT), motivational variables, and virtual competence towards students'e …

A study on social media and higher education during the COVID-19 pandemic

S Sengupta, A Vaish - Universal access in the information society, 2023 - Springer
Nowadays social media usage has increased drastically among the stakeholders of higher
educational institutions. The COVID-19 pandemic has suddenly increased the surge of …

New methods and technologies for enhancing usability and accessibility of educational data

D Fonseca, FJ García-Peñalvo, JD Camba - Universal Access in the …, 2021 - Springer
Recent advances in information and communication technologies (ICTs) have fostered the
development of new methods and tools for exploring the increasingly large amounts of data …

Mixed assessment of virtual serious games applied in architectural and urban design education

D Fonseca, J Cavalcanti, E Peña, V Valls… - Sensors, 2021 - mdpi.com
The creation and usage of serious games on virtual reality (VR) and/or interactive platforms
for the teaching of architecture, construction, urban planning, and other derived areas, such …

Structural domain of learning and teaching strategies in the academic performance of students

LLD Mallillin, JC Cabaluna, RD Laurel… - European Journal of …, 2021 - oapub.org
The study aims to describe the profile of the respondents in terms of age, gender,
educational attainment, and number of years in teaching and to understand the structural …

The Unex Application as An English Interactive Learning Media: A Feasibility Study

A Arifin, E Prajayanti, M Hasby… - Jurnal …, 2023 - e-journal.undikma.ac.id
This study aims to analyze the feasibility of Unex application as an interactive learning
media in enhancing students' understanding of English texts. Unex stands for …

Fog‐assisted virtual reality‐based learning framework to control panic

SK Sood, KS Rawat - Expert Systems, 2022 - Wiley Online Library
The biggest challenges for several universities and educational institutions throughout the
COVID‐19 pandemic are online and e‐learning infrastructure availability. The incorporation …

Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions

H Tastan, T Tong - Computer Applications in Engineering …, 2023 - Wiley Online Library
Immersive virtual reality (IVR) is considered as an effective and efficient instructional tool for
architecture, engineering, construction, operation, and facility management (AECO/FM) …