O Sotamaa - Games and Culture, 2021 - journals.sagepub.com
By analyzing and contextualizing different aspects of the Finnish game development scene, this article provides concrete examples of why we need cultural studies of game …
M Lukáč, K Stachová, Z Stacho, GP Bartakova… - Sustainability, 2021 - mdpi.com
Based on the OECD research from 2020, tourism is one of the biggest and fast-growing sectors of the world economy. Tourism plays a key role in job creation as well as in added …
The precarious reality of videogame production beyond the corporate blockbuster studios of North America. The videogame industry, we're invariably told, is a multibillion-dollar, high …
Digital games and their appropriation for live-streamed events of competitive gaming–the pillars that constitute eSports–experience tremendous growth. This theoretical study …
In the introduction, the editors of this collection argue for the importance of game production studies at a point when the public awareness about the production context of video games …
With the proliferation of technologies and digital platforms, contemporary game development firms' value propositions have become more complex. While on a global scale a …
Rahapelien ja digitaalisten viihdepelien raja on hämärtynyt erityisesti internetissä. Rahapeleihin integroidaan digipeleistä tuttuja ominaisuuksia ja digipeleihin on lisätty …
A Ozimek - Topologies of Digital Work: How Digitalisation and …, 2022 - Springer
This chapter contributes to the discussions about spaces of digital work by exploring subcontracting and outsourcing work in digital games industries in Poland and Estonia. The …
EL Hammar - Norsk Medietidsskrift, 2021 - idunn.no
Denne artikel undersøger de økonomiske og kulturelle forhold mellem digitale platforme og norske og danske spiludviklere. Hvor digitale platforme som Apples og Googles …