M Gilliam, P Jagoda, C Fabiyi, P Lyman… - Journal of Science …, 2017 - Springer
This project developed and studied The Source, an alternate reality game (ARG) designed to foster interest and knowledge related to science, technology, engineering, and math …
C Cai, G Zhu, M Ma - Education and Information Technologies, 2024 - Springer
Interdisciplinary learning requires students to integrate knowledge and methods from different disciplines, prompting advanced skills development and knowledge construction by …
T Nieland, A Fehrenbach, M Marowsky… - Game-based learning …, 2021 - Springer
Teachers play a key role in implementing digital game-based learning (DGBL) in educational institutions. Their individual acceptance of the method is a critical factor for the …
Abstract Alternate Reality Games (ARGs) are multiplayer role-playing games that use the real world as their primary platform and incorporate a range of media, including video …
En los últimos años, el juego ha tenido un incremento importante en su utilización a nivel educativo; sin embargo, en la escuela su práctica regular aun es limitada, estos hechos …
AA Razak, T Connolly - European Conference on Games …, 2013 - search.proquest.com
The hours of exposure to the digital world is claimed to be profoundly affecting and changing this generation's learning styles and abilities. To make learning more appealing to the …
AA Razak, MIZ Abidin, TM Connolly - … and Administration of Higher …, 2019 - emerald.com
Studies have shown various benefits of using technology especially digital games in making classroom learning more engaging and motivating. In Scotland, a new approach to …
The ubiquitous integration of computer-supported learning tools within the educational domain has led educators to continuously seek effective technological platforms for teaching …
En los últimos años, el juego ha tenido un incremento importante en su utilización a nivel educativo, sin embargo, en la escuela su práctica regular aun es limitada, estos hechos …