M Saxena, DK Mishra - International Journal of Information and …, 2021 - igi-global.com
Research has found that the new-age learner, Gen Z, is different from his/her predecessors and hence educators need new age pedagogical interventions to cater to this group of …
E-learning has been an important learning approach in the information era by providing flexible environments and rich resources for learners. However, it also faces several …
S Ashour - Studies in Higher Education, 2020 - Taylor & Francis
Higher education institutions have a critical role to play in preparing students to meet the demands of an increasingly technological world. Drawing on a survey of 762 undergraduate …
N Dilotsotlhe - Cogent Business & Management, 2021 - Taylor & Francis
The study investigates the determinants of green purchase behaviour amongst the millennial cohort in an emerging market of South Africa. The research was theoretically …
L Murawski - German Journal of Human Resource …, 2021 - journals.sagepub.com
Gamification has recently been presented as a promising opportunity to improve human resource management (HRM) practices and tools. However, while the number of …
V Aguilos, K Fuchs - Frontiers in Education, 2022 - frontiersin.org
Gamification is about applying gaming strategies and game elements to improve learning, and thus, making it more engaging for individuals. The application of gamification in higher …
A study on role of gamification elements in training outcomes: comparing the mediating effect of intrinsic and extrinsic motivation | Emerald Insight Books and journals Case studies Expert …
As we enter a world of blended learning in higher education, an increased need for adaptation of teaching strategies to enhance engagement has been recognised to amplify …
K Israfilzade, N Guliyeva - Futurity Economics&Law, 2023 - futurity-econlaw.com
The dynamically evolving digital environment makes crucial the remarketing, a strategy used to re-engage consumers who previously showed interest in a product or service. However …