A game-based learning system based on octalysis gamification framework to promote employees' Japanese learning

CM Chen, L Ming-Chaun, CP Kuo - Computers & Education, 2023 - Elsevier
Using digital learning to assist in-service employees in promoting language skills has
become an efficient way that can save training costs and profits. However, the employees' …

A longitudinal analysis of informal digital learning of English, willingness to communicate and foreign language boredom: a latent change score mediation model

T Taherian, ME Shirvan, E Yazdanmehr, M Kruk… - The Asia-Pacific …, 2024 - Springer
The present research used a longitudinal framework to test a model of willingness to
communicate (L2WTC), informal digital learning of English (IDLE), and foreign language …

Foreign Language Enjoyment as a mediator between Informal Digital Learning of English and willingness to communicate: a sample of Hong Kong EFL secondary …

JS Lee, NM Yeung, MB Osburn - Journal of Multilingual and …, 2024 - Taylor & Francis
ABSTRACT Based on Fredrickson's (2001) broaden-and-build theory, this study investigates
how Foreign Language Enjoyment (FLE; consisting of teacher appreciation, personal …

Digital gaming as a panacea for incidental L2 acquisition in an EFL context

L Habeb Al-Obaydi, M Pikhart, F Shakki - Applied Research on English …, 2023 - are.ui.ac.ir
The use of digital games has increased dramatically in the last two decades due to the
augmentation in the number of Personal Computers (PCs) and mobile devices worldwide …

Mapping the research trends of digital game-based language learning (DGBLL): a scientometrics review

K Li, M Peterson, Q Wang, H Wang - Computer Assisted Language …, 2023 - Taylor & Francis
The research on digital game-based language learning (DGBLL) keeps growing, but a
comprehensive account of its development in the recent two decades is still lacking …

Learn biology using digital game-based learning: A systematic literature review

RP Situmorang, H Suwono, H Susanto… - Eurasia Journal of …, 2024 - ejmste.com
The implementation of digital games in biology education has steadily increased over the
past decade. The utilization of simulation-based learning tools, such as digital games, is …

Exploring the relationship between digital gaming, language attitudes, and academic success in EFL university students

G Vnucko, Z Kralova, A Tirpakova - Heliyon, 2024 - cell.com
The potential of digital games in education has been widely discussed, yet there is a
significant gap in the literature regarding their influence on foreign language learning …

Do help options facilitate computer‐based L2 listening comprehension? Evidence from an activity theory perspective

R Li - British Journal of Educational Technology, 2024 - Wiley Online Library
Despite the proliferation of help options for computer‐based second language (L2) listening
comprehension, little attention has been given to a comprehensive understanding of the …

The use of Messenger for research collaboration: An auto-ethnographic study

D Alonzo, CZ Oo - Frontiers in psychology, 2023 - frontiersin.org
The use of social media for the collaboration of academics has been increasing in recent
years. However, there are no reported studies on using Messenger as a collaborative …

Complexity, accuracy, and fluency improvements through massively multiplayer online gaming: a longitudinal mixed-methods case study

N Jabbari, M Peterson - The Language Learning Journal, 2023 - Taylor & Francis
Many English as a foreign language (EFL) learners worldwide spend hours playing
commercial-off-the-shelf massively multiplayer online games. They engage in a multitude of …