A survey and taxonomy of latency compensation techniques for network computer games

S Liu, X Xu, M Claypool - ACM Computing Surveys (CSUR), 2022 - dl.acm.org
Computer games, one of the most popular forms of entertainment in the world, are
increasingly online multiplayer, connecting geographically dispersed players in the same …

An introduction to online video game qos and qoe influencing factors

F Metzger, S Geißler, A Grigorjew, F Loh… - … Surveys & Tutorials, 2022 - ieeexplore.ieee.org
Online video games and cloud gaming are rapidly growing in pervasiveness. Their resource
demands can put significant stress on the global communication infrastructure. And network …

Optimal VNF placement via deep reinforcement learning in SDN/NFV-enabled networks

J Pei, P Hong, M Pan, J Liu… - IEEE Journal on Selected …, 2019 - ieeexplore.ieee.org
The emerging paradigm-Software-Defined Networking (SDN) and Network Function
Virtualization (NFV)-makes it feasible and scalable to run Virtual Network Functions (VNFs) …

Efficiently embedding service function chains with dynamic virtual network function placement in geo-distributed cloud system

J Pei, P Hong, K Xue, D Li - IEEE Transactions on Parallel and …, 2018 - ieeexplore.ieee.org
Network Function Virtualization (NFV) and Software-Defined Networks (SDN) enable
Internet Service Providers (ISPs) to place Virtual Network Functions (VNFs) to achieve the …

Latency and player actions in online games

M Claypool, K Claypool - Communications of the ACM, 2006 - dl.acm.org
Latency and player actions in online games Page 1 40 November 2006/Vol. 49, No. 11
COMMUNICATIONS OF THE ACM The growth and penetration of broadband access networks …

An evaluation of QoE in cloud gaming based on subjective tests

M Jarschel, D Schlosser, S Scheuring… - 2011 Fifth International …, 2011 - ieeexplore.ieee.org
Cloud Gaming is a new kind of service, which combines the successful concepts of Cloud
Computing and Online Gaming. It provides the entire game experience to the users remotely …

A survey of mobile and wireless technologies for augmented reality systems

G Papagiannakis, G Singh… - … Animation and Virtual …, 2008 - Wiley Online Library
Recent advances in hardware and software for mobile computing have enabled a new
breed of mobile augmented reality (AR) systems and applications. A new breed of …

The effects of loss and latency on user performance in unreal tournament 2003®

T Beigbeder, R Coughlan, C Lusher, J Plunkett… - Proceedings of 3rd …, 2004 - dl.acm.org
The growth in the popularity of interactive network games has increased the importance of a
better understanding of the effects of packet loss and latency on user performance. While …

Joint dynamical VNF placement and SFC routing in NFV-enabled SDNs

L Liu, S Guo, G Liu, Y Yang - IEEE Transactions on Network …, 2021 - ieeexplore.ieee.org
Due to that Service Function Chain (SFC) permits the forwarding of flows along a
predetermined sequence chain of Virtual Network Functions (VNFs), it has become a …

The internet at the speed of light

A Singla, B Chandrasekaran, PB Godfrey… - Proceedings of the 13th …, 2014 - dl.acm.org
For many Internet services, reducing latency improves the user experience and increases
revenue for the service provider. While in principle latencies could nearly match the speed of …