Using gamification to support learning English as a second language: a systematic review

H Dehghanzadeh, H Fardanesh, J Hatami… - Computer Assisted …, 2021 - Taylor & Francis
Digital gamification has been argued to be a fun and enjoyable method to support Learning
English as a Second Language (LESL) and to ease the gap between students' learning and …

Using gamification to support learning in K‐12 education: A systematic literature review

H Dehghanzadeh, M Farrokhnia… - British Journal of …, 2024 - Wiley Online Library
Using gamification to support learning in K‐12 education has received much attention from
scholars in recent years. However, there is still a lack of comprehensive understanding of …

Effect of Gamification on students' motivation and learning achievement in Second Language Acquisition within higher education: a literature review 2011-2019

NA Boudadi, M Gutiérrez-Colón - The EuroCALL Review, 2020 - polipapers.upv.es
This paper focuses on a fairly new motivational technique, the so-called Gamification, which
consists of introducing game mechanics in non-game environments to promote motivation …

Facilitating EFL students' English grammar learning performance and behaviors: A contextual gaming approach

CJ Lin, GJ Hwang, QK Fu, YH Cao - Computers & Education, 2020 - Elsevier
The educational value of digital game-based language learning has aroused attention in the
English language teaching field. Among all language-specific skills, grammar is seldom …

Adapting competitiveness and gamification to a digital platform for foreign language learning

NH Arce, AC Valdivia - … of Emerging Technologies in Learning (iJET …, 2020 - learntechlib.org
Due to globalization growth, learning a second language is a necessity to develop in an
increasingly demanding multicultural environment. However, at present we still find that …

Gamification in teaching and learning languages: A systematic literature review

K Al-Dosakee, F Ozdamli - Revista Romaneasca Pentru …, 2021 - lumenpublishing.com
It can be seen that emerging technology has positively affected learning in several aspects.
Recently gamification has been implemented noticeably in online learning and teaching …

[HTML][HTML] The effectiveness of gamified tools for foreign language learning (FLL): a systematic review

Z Luo - Behavioral Sciences, 2023 - mdpi.com
Gamification has emerged as a promising approach for foreign language learning (FLL),
which refers to the use of game design elements to engage learners or improve academic …

An Investigation of EFL Learners' Vocabulary Retention and Recall in a Technology‐Based Instructional Environment: Focusing on Digital Games

I Patra, N Shanmugam, SM Ismail… - Education Research …, 2022 - Wiley Online Library
Using digital games in language learning is beneficial, but their effectiveness in the
Bangladeshi EFL context has been overlooked. Therefore, the purpose of this research was …

Determinants of the perceived usefulness (PU) in the context of using gamification for classroom-based ESL teaching: A scale development study

Z Luo - Education and Information Technologies, 2023 - Springer
The current study is a scale development one that investigates the determinants of PU in the
context of using gamified learning tools for classroom-based English-as-a-second-language …

Use of gamification in English learning in Higher Education: A systematic review

KML De La Cruz, S Noa, OWT Gebera, CCM Valencia… - JOTSE, 2023 - dialnet.unirioja.es
Digital gamification is a dynamic technique for enhancing English learning and closing the
barrier across student learning and pedagogical praxis. The review offers a summary of …