During the COVID-19 pandemic, educational mobile games may play a significant role to facilitate students' learning. Several studies have indicated that these games using mobile …
O Dele-Ajayi, OD Fasae, A Okoli - Plos one, 2021 - journals.plos.org
Teachers in developing countries are facing increasing social and political pressure to use Information and Communication Technologies (ICT) to improve the access to and the quality …
Mathematics education is under threat in Nigeria. Young people report it as boring and difficult; teachers say young people are not engaged, even when they are achieving …
M Al Amri, MA Almaiah - International Journal of Advances in Soft …, 2021 - i-csrs.org
Smart applications are perceived as an appropriate solution for promoting the sustainability of learning among students due to its useful and unique characteristics. Educational smart …
Educational technologies offer benefits in the classroom but there are barriers to their successful integration, including teachers' pedagogical beliefs and their skills and …
MM Al Amri, MA Almaiah - Int. J, 2020 - researchgate.net
Mobile game applications are perceived as an appropriate solution for promoting the sustainability of learning among students due to its useful and unique characteristics …
This study aimed to investigate the pre-service teachers' behavioural intentions about using gamification tools and the critical factors affecting their usage. The data were collected from …
Y Qu, W Rong, H Chen, Y Ouyang, Z Xiong - Journal of theoretical and …, 2018 - mdpi.com
WeChat payment has recently become a popular mobile payment service in China by bundling with WeChat, the most popular social network service in China. It is interesting to …
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the factors that affect teachers' intentions to use digital educational games in the classroom …