The two perfect scorers for technology acceptance

P Reddy, K Chaudhary, B Sharma, R Chand - Education and Information …, 2021 - Springer
This research paper examines the acceptance of technology for learning by senior
secondary school students and university newcomers. The objectives of the study are to …

[HTML][HTML] A conceptual model to investigate the role of mobile game applications in education during the COVID-19 pandemic

AA Mulhem, MA Almaiah - Electronics, 2021 - mdpi.com
During the COVID-19 pandemic, educational mobile games may play a significant role to
facilitate students' learning. Several studies have indicated that these games using mobile …

[HTML][HTML] Teachers' concerns about integrating information and communication technologies in the classrooms

O Dele-Ajayi, OD Fasae, A Okoli - Plos one, 2021 - journals.plos.org
Teachers in developing countries are facing increasing social and political pressure to use
Information and Communication Technologies (ICT) to improve the access to and the quality …

Games for teaching mathematics in Nigeria: what happens to pupils' engagement and traditional classroom dynamics?

O Dele-Ajayi, R Strachan, AJ Pickard… - Ieee …, 2019 - ieeexplore.ieee.org
Mathematics education is under threat in Nigeria. Young people report it as boring and
difficult; teachers say young people are not engaged, even when they are achieving …

[PDF][PDF] Sustainability Model for Predicting Smart Education Technology Adoption Based on Student Perspectives.

M Al Amri, MA Almaiah - International Journal of Advances in Soft …, 2021 - i-csrs.org
Smart applications are perceived as an appropriate solution for promoting the sustainability
of learning among students due to its useful and unique characteristics. Educational smart …

Participatory design goes to school: Co-teaching as a form of co-design for educational technology

R Nicholson, T Bartindale, A Kharrufa, D Kirk… - Proceedings of the …, 2022 - dl.acm.org
Educational technologies offer benefits in the classroom but there are barriers to their
successful integration, including teachers' pedagogical beliefs and their skills and …

[PDF][PDF] The use of mobile gamification technology for sustainability learning in Saudi higher education

MM Al Amri, MA Almaiah - Int. J, 2020 - researchgate.net
Mobile game applications are perceived as an appropriate solution for promoting the
sustainability of learning among students due to its useful and unique characteristics …

[HTML][HTML] Investigating Pre-service teachers' behavioral intentions to use web 2.0 Gamification Tools

Z Turan, S Küçük, S Karabey - Participatory Educational Research, 2022 - dergipark.org.tr
This study aimed to investigate the pre-service teachers' behavioural intentions about using
gamification tools and the critical factors affecting their usage. The data were collected from …

Influencing factors analysis for a social network web based payment service in China

Y Qu, W Rong, H Chen, Y Ouyang, Z Xiong - Journal of theoretical and …, 2018 - mdpi.com
WeChat payment has recently become a popular mobile payment service in China by
bundling with WeChat, the most popular social network service in China. It is interesting to …

Technology-enhanced teaching: A technology acceptance model to study teachers' intentions to use digital games in the classroom

O Dele-Ajayi, R Strachan… - 2019 IEEE Frontiers …, 2019 - ieeexplore.ieee.org
This research to practice paper uses a Technology Acceptance Model (TAM) to explore the
factors that affect teachers' intentions to use digital educational games in the classroom …