Securing the human: a review of literature on broadening diversity in cybersecurity education

X Mountrouidou, D Vosen, C Kari, MQ Azhar… - Proceedings of the …, 2019 - dl.acm.org
Recent global demand for cybersecurity professionals is promising, with the US job growth
rate at 28%, three times the national average [1]. In a global survey, 2,300 security …

Roles, applications, and research designs of robots in science education: A systematic review and bibliometric analysis of journal publications from 1996 to 2020

MC Chiu, GJ Hwang, YF Tu - Interactive learning environments, 2024 - Taylor & Francis
This research reviews 56 robots in science education (RSE) research articles published in
SSCI (Social Sciences Citation Index) journals in the Web of Science (WoS) database. The …

Using POGIL to help students learn to program

HH Hu, TD Shepherd - ACM Transactions on Computing Education …, 2013 - dl.acm.org
POGIL has been successfully implemented in a scientific computing course to teach science
students how to program in Python. Following POGIL guidelines, the authors have …

Engaging learners in cybersecurity careers: Lessons from the launch of the national cyber league

DH Tobey, P Pusey, DL Burley - ACM Inroads, 2014 - dl.acm.org
Educators and sponsors endorse competitions as a strong, positive influence on career
choice. However, empirical studies of cybersecurity competitions are lacking, and evidence …

The concept of cyber defence exercises (cdx): Planning, execution, evaluation

E Seker, HH Ozbenli - … on Cyber Security and Protection of …, 2018 - ieeexplore.ieee.org
This paper discusses the concept of cyber defence exercises (CDX) that are very important
tool when it comes to enhancing the safety awareness of cyberspace, testing an …

Inclusion of gamification elements in the context of virtual lab environments to increase educational value

F Shadbad, G Bahr, A Luse… - AIS Transactions on …, 2023 - aisel.aisnet.org
Previous research on gamification and virtual laboratories has suggested that both produce
successful educational outcomes, but few studies have looked at both gamification and …

Using a virtual lab network testbed to facilitate real‐world hands‐on learning in a networking course

A Luse, J Rursch - British Journal of Educational Technology, 2021 - Wiley Online Library
Engineering and technology educators continually strive for realistic, hands‐on laboratory
exercises to enhance their students' learning. This research describes the redesign of an …

Developing a talent training model related to chemical process safety based on interdisciplinary education in China

G Chen, X Li, X Zhang, G Reniers - Education for Chemical Engineers, 2021 - Elsevier
While chemical industrial development in China is growing rapidly, the corresponding safety
training resources remain inadequate, which may often lead to increased risk of chemical …

The outcomes of cybersecurity competitions and implications for underrepresented populations

P Pusey, M Gondree, Z Peterson - IEEE Security & Privacy, 2016 - ieeexplore.ieee.org
Although advocates promote cybersecurity competitions as beneficial for participants, little
research has methodically evaluated these competitions' outcomes and implications …

AiCEF: an AI-assisted cyber exercise content generation framework using named entity recognition

A Zacharis, C Patsakis - International Journal of Information Security, 2023 - Springer
Content generation that is both relevant and up to date with the current threats of the target
audience is a critical element in the success of any cyber security exercise (CSE). Through …