A survey of full-body motion reconstruction in immersive virtual reality applications

P Caserman, A Garcia-Agundez… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Due to recent advances in virtual reality (VR) technology, the development of immersive VR
applications that track body motions and visualize a full-body avatar is attracting increasing …

Effective design of educational virtual reality applications for medicine using knowledge-engineering techniques

F Górski, P Buń, R Wichniarek, P Zawadzki… - EURASIA Journal of …, 2016 - ejmste.com
Effective medical and biomedical engineering education is an important problem. Traditional
methods are difficult and costly. That is why Virtual Reality is often used for that purpose …

First person movement control with palm normal and hand gesture interaction in virtual reality

C Khundam - 2015 12th International Joint Conference on …, 2015 - ieeexplore.ieee.org
Virtual reality (VR) has become a very popular technology in recent years, which used in the
field of multimedia for various purposes. One of the applications that widely used for …

Double hand-gesture interaction for walk-through in VR environment

F Zhang, S Chu, R Pan, N Ji, L Xi - 2017 IEEE/ACIS 16th …, 2017 - ieeexplore.ieee.org
In this paper, we present a double hand-gesture interaction (DHGI) method for walk-through
in VR environment with an Oculus Rift headset and Leap Motion function. The user can …

Exploring the effectiveness of an augmented reality dressing room

U Erra, G Scanniello, V Colonnese - Multimedia Tools and Applications, 2018 - Springer
In this paper, we describe our experience with the design of an augmented reality dressing
room in which 3D models of a dress are overlaid with a color image from a camera to …

A survey of real locomotion techniques for immersive virtual reality applications on head-mounted displays

JCS Cardoso, A Perrotta - Computers & Graphics, 2019 - Elsevier
Locomotion is a fundamental activity in Virtual Reality (VR) and has been the focus of a
large body of research since the implementation of the first systems. In real locomotion …

A low-cost full body tracking system in virtual reality based on microsoft kinect

N Capece, U Erra, G Romaniello - … , AVR 2018, Otranto, Italy, June 24–27 …, 2018 - Springer
We present an approach based on a natural user interface and virtual reality that allows the
user's body to be visualized and tracked inside a virtual environment. Our aim is to improve …

Designing public VR installations

S Greuter, FF Mueller, T Hoang - … of the 2022 ACM Designing Interactive …, 2022 - dl.acm.org
Virtual Reality (VR) installations using head-mounted displays (HMD) are becoming
increasingly popular in public spaces. However, VR's immersive nature engages only the …

DTP: learning to estimate full-body pose in real-time from sparse VR sensor measurements

Q Zeng, G Zheng, Q Liu - Virtual Reality, 2024 - Springer
For virtual reality (VR) applications, estimating full-body pose in real-time is becoming
increasingly popular. Previous works have reconstructed full-body motion in real time from …

Experiences in the development of an augmented reality dressing room

U Erra, V Colonnese - … International Conference, AVR 2015, Lecce, Italy …, 2015 - Springer
Augmenting reality technology is changing the face of retail and altering consumer
purchasing decisions wherever it is used, whether on home computers, mobile devices, or in …