[HTML][HTML] Collocated interactive outdoor games for children: A systematic literature review

RWL Wijffelaars, P Markopoulos - Entertainment Computing, 2024 - Elsevier
Outdoor play is an important component in the development of children and adolescents.
Nevertheless, there is a growing trend towards replacing outdoor play with sedentary …

A design space for social presence in VR

A Yassien, P ElAgroudy, E Makled… - Proceedings of the 11th …, 2020 - dl.acm.org
After the outbreak of COVID-19, creating believable social virtual environments to substitute
face-to-face interactions became vital. Social presence is essential for creating realistic and …

From bin to playin': Give vintage objects a new purpose as game controllers

J Pokorny, M Kejstova, V Rusnak… - Extended Abstracts of the …, 2023 - dl.acm.org
Alternative game controllers offer opportunities to explore player interactions and enhance
game enjoyment. This paper presents an approach to creating playful game controllers …

Rope Revolution: tangible and gestural rope interface for collaborative play

L Yao, S Dasgupta, N Cheng, J Spingarn-Koff… - Proceedings of the 8th …, 2011 - dl.acm.org
In this paper we describe Rope Revolution, a rope-based gaming system for collaborative
play. After identifying popular rope games and activities around the world, we developed a …

Ubiquitous computing: UX when there is no UI

ML Resnick - Proceedings of the Human Factors and …, 2013 - journals.sagepub.com
Ubiquitous computing is a term used to describe an approach to product and service
delivery in which the technology is concealed in the background, requiring little to no …

Exploring Opportunities to Aid Generation of Input Action Ideas for Tangible User Interfaces

U Baishya, A N. Antle, C Neustaedter - … of the 2021 CHI Conference on …, 2021 - dl.acm.org
Novice tangible interaction design students often find it challenging to generate input action
ideas for tangible interfaces. To identify opportunities to aid input action idea generation, we …

[图书][B] Supporting remote synchronous communication between parents and young children

S Yarosh - 2012 - search.proquest.com
Parents and children increasingly spend time living apart due to marital separation and work
travel. I investigated parent-child separation in both of these contexts to find that current …

Give Me a Hand: Exploring Bidirectional Mutual Embodied Tangible Interaction in Virtual Reality

LL Bozgeyikli - 2021 IEEE International Conference on …, 2021 - ieeexplore.ieee.org
Virtual reality (VR) systems have been increasingly used in recent years in various domains,
such as education and training. Presence, which can be described asthe sense of being …

Designable sports field: sport design by a human in accordance with the physical status of the player

A Sato, J Rekimoto - Proceedings of the 6th Augmented Human …, 2015 - dl.acm.org
We present the Designable Sports Field (DSF), an environment where a" designer" designs
a sports field in accordance with the physical intensity of the player. Sports motivate players …

String figuring: A story of reflection, material inquiry, and a novel sensor

J Klefeker, L Devendorf - Extended abstracts of the 2018 CHI …, 2018 - dl.acm.org
We describe a process of materials inquiry that gave rise to a new kind of sensor: a string
figure sensor that correlates resistance changes with the topology of a closed loop of string …