KML De La Cruz, S Noa, OWT Gebera, CCM Valencia… - JOTSE, 2023 - dialnet.unirioja.es
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of …
AT Pham - Contemporary Educational Technology, 2023 - ERIC
This study aims to examine the impact of gamified learning using Quizizz on English as a second language (ESL) learners' grammar achievement. The pre-/post-test control group …
J Edwards - Language Education and Technology, 2022 - langedutech.com
For second language learners, anxiety poses a major hurdle in the use of the second language in a myriad of contexts, including in the classroom. Teachers and schools often …
D Charkova - Чуждоезиково обучение, 2022 - ceeol.com
In instructional settings, the term gamification refers to the use of game-based elements to increase learner motivation and involvement. This study aimed to get insight into how adult …
МА Хлыбова - Мир науки. Педагогика и психология, 2022 - cyberleninka.ru
В статье рассматриваются вопросы применения геймификации в процессе изучения иностранного языка в неязыковом вузе. Автором подчеркивается, что использование …
Digital gamification is a dynamic technique for enhancing English learning and closing the barrier across student learning and pedagogical praxis. The review offers a summary of …
АВ Кузьмина - Terra Linguistica, 2020 - cyberleninka.ru
Рассмотрены ролевые и лексические игры на занятиях по иностранному языку в контексте современных педагогических концепций эдьютейнмента и геймификации …