On the metrics and Euler-Lagrange equations of computational anatomy

MI Miller, A Trouvé, L Younes - Annual review of biomedical …, 2002 - annualreviews.org
▪ Abstract This paper reviews literature, current concepts and approaches in computational
anatomy (CA). The model of CA is a Grenander deformable template, an orbit generated …

Recent development on computer aided tissue engineering—a review

W Sun, P Lal - Computer methods and programs in biomedicine, 2002 - Elsevier
The utilization of computer-aided technologies in tissue engineering has evolved in the
development of a new field of computer-aided tissue engineering (CATE). This article …

A morphable model for the synthesis of 3D faces

V Blanz, T Vetter - Seminal Graphics Papers: Pushing the Boundaries …, 2023 - dl.acm.org
In this paper, a new technique for modeling textured 3D faces is introduced. 3D faces can
either be generated automatically from one or more photographs, or modeled directly …

Dyna: A model of dynamic human shape in motion

G Pons-Moll, J Romero, N Mahmood… - ACM Transactions on …, 2015 - dl.acm.org
To look human, digital full-body avatars need to have soft-tissue deformations like those of
real people. We learn a model of soft-tissue deformations from examples using a high …

Method of creating avatar from user submitted image

A Konoplev, Y Volkov, A Orlov - US Patent 9,314,692, 2016 - Google Patents
One example embodiment includes a method for creating an avatar from an image. The
method includes receiving an image including a face from a user. The method also includes …

Acquiring the reflectance field of a human face

P Debevec, T Hawkins, C Tchou, HP Duiker… - Proceedings of the 27th …, 2000 - dl.acm.org
We present a method to acquire the reflectance field of a human face and use these
measurements to render the face under arbitrary changes in lighting and viewpoint. We first …

[PDF][PDF] Practice and theory of blendshape facial models.

JP Lewis, K Anjyo, T Rhee, M Zhang… - … (State of the Art …, 2014 - scribblethink.org
Abstract “Blendshapes”, a simple linear model of facial expression, is the prevalent
approach to realistic facial animation. It has driven animated characters in Hollywood films …

Deformable templates using large deformation kinematics

GE Christensen, RD Rabbitt… - IEEE transactions on …, 1996 - ieeexplore.ieee.org
A general automatic approach is presented for accommodating local shape variation when
mapping a two-dimensional (2-D) or three-dimensional (3-D) template image into alignment …

[图书][B] Stepping into virtual reality

Mario A. Gutiérrez A., F Vexo, D Thalmann - 2008 - Springer
Since the first edition of this book in 2007, there has been a fast evolution in Virtual Reality.
Palmer Luckey designed a prototype for what would become the Oculus Rift Virtual Reality …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …