Assessing usability of learning experience prototype

R Ramli, N Sahari, SM Noor, MM Noor… - … Journal of Emerging …, 2022 - learntechlib.org
The boost of mobile devices and internet technologies has led to the development of new
content geared to enhance the learning experience of students while simultaneously …

Effect of curriculum-based video games on students' performance: An experimental study

A Baig, A Alotaibi - … Journal of Emerging Technologies in Learning …, 2020 - learntechlib.org
This experimental study investigated the effect of the use of video games based on the
curriculum on students' performance levels in Fourth, Fifth and Sixth grade Mathematics …

[图书][B] The effect of game-based learning on vocabulary acquisition for middle school English language learners

JM Benoit - 2017 - search.proquest.com
Abstract English language learners (ELLs) in America face huge challenges in middle
school. Although many ELLs quickly assimilate into the American culture and develop their …

[图书][B] The effect of gamification on elementary students' Spanish language achievement and academic self-efficacy

JR Rachels - 2016 - search.proquest.com
A quasi-experimental, pretest-posttest, non-equivalent control group design was used to
examine the effect of gamification on third and fourth grade students' Spanish language …

THE EFFECTS OF DIGITAL GAME-BASED LEARNING USING MINECRAFT TOWARDS PUPILS'ACHIEVEMENT IN FRACTION

R Tangkui, TC Keong - … Journal on E-Learning Practices (IJELP …, 2021 - jurcon.ums.edu.my
The ability to understand and master concepts of fractions will provide a solid basis for
understanding more complex mathematical concepts which in turn will assist in solving …

The Effect Of Team Game Tournament On Motivation To Learn And Science Learning Outcomes Elementary School

H Bandaso, A Sinring, PEL Ero - Jurnal Tunas Bangsa, 2023 - ejournal.bbg.ac.id
Abstract Ilmu Pengetahuan Alam (IPA) adalah salah satu pembelajaran yang penting di
Sekolah Dasar (SD). oleh karena itu, perlu meningkatkan motivasi dan hasil belajar siswa …

The use of games for learning in primary schools: a bibliometrics analysis of the Scopus database

A Rulyansah, EYR Pratiwi, RP Sriwijayanti, A Anjarwati - Jurnal Basicedu, 2022 - jbasic.org
Elementary school learning that is integrated with games can increase student motivation in
learning so that it can have a positive impact on learning outcomes. The bibliometric review …

Computer Game Development for Balancing Chemical Equations Skill in Chemistry Education.

Y Atanan, A Saithongdee - Journal of Education and Learning, 2024 - ERIC
This computer game was designed and developed to enhance the skills of high school
students in balancing chemical equations. The game simulates a trip to the beach and …

What adolescents think about technology use.

J Poskitt - Australian Journal of Middle Schooling, 2016 - search.ebscohost.com
A New Zealand comparative case study investigated the impact of technological device use
in literacy, over a three month period, for Year (Grade) 4-6 and Year 7-8 students. In school …

Analysis of android-based game learning media needs on elementary thematic learning

M Murtiningsih, D Darsinah, MD Wulandari… - Jurnal Kependidikan …, 2022 - journal.uny.ac.id
This study aimed at identifying the need of android-based game learning media as an
elementary thematic learning medium. This is qualitative research with an R & D (Research …