Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students

Y Yeh, HL Chang, SY Chen - Computers & Education, 2019 - Elsevier
With the mounting empirical evidence of the benefits of mindfulness, the researchers of the
present study incorporated mindful learning in digital game-based learning of creativity. A …

Bibliometría aplicada a la gamificación como estrategia digital de aprendizaje

JP Chacón, D Marín, MI Vidal - Revista de Educación a Distancia …, 2019 - revistas.um.es
Este trabajo se interesa por un tema de actualidad como es la gamificación en educación,
una interesante estrategia didáctica para responder a los alarmantes datos sobre fracaso y …

Engaging elementary school children in mindful learning through story-based creativity games facilitates their growth mindset

Y Yeh, JY Chang, YS Ting - International Journal of Human …, 2023 - Taylor & Francis
A growth creativity mindset is critical to the learning of creativity which is regarded as an
important future skill. To cultivate such a positive belief and to understand what mechanisms …

[PDF][PDF] The Effect of Integrating Interactive Simulations on the Development of Students' Motivation, Engagement, Interaction and School Results

A Lahlali, N Chafiq, M Radid, K Moundy… - International Journal of …, 2023 - researchgate.net
The concept of chemical bonding and related concepts are essential topics for the
fundamental understanding of chemistry courses by secondary school students. Because of …

The use of games for learning in primary schools: a bibliometrics analysis of the Scopus database

A Rulyansah, EYR Pratiwi, RP Sriwijayanti, A Anjarwati - Jurnal Basicedu, 2022 - jbasic.org
Elementary school learning that is integrated with games can increase student motivation in
learning so that it can have a positive impact on learning outcomes. The bibliometric review …

Computer Game Development for Balancing Chemical Equations Skill in Chemistry Education.

Y Atanan, A Saithongdee - Journal of Education and Learning, 2024 - ERIC
This computer game was designed and developed to enhance the skills of high school
students in balancing chemical equations. The game simulates a trip to the beach and …

Exploring the enacted computing curriculum in K-12 schools in South Asia: Bangladesh, Nepal, Pakistan, and Sri Lanka

T Anwar, A Jimenez, A Bin Najeeb… - Proceedings of the …, 2020 - dl.acm.org
Efforts to bring computer science to all, particularly in primary and secondary schools, have
been unfolding at rapid rates in countries designated as high income economies. Little is …

Inclination of teachers towards incorporating mobile game based learning into primary education: A Sri Lankan case study

P Bandara - 2018 - cdap.sliit.lk
Incorporating information and communication technology (ICT), especially computer/mobile
games into teaching and learning has been identified as a proven method of increasing …

[PDF][PDF] The Potential of Digital Game-Based Learning for Improving Education in the Global South

C Dede - Digital game-based learning for global south …, 2018 - edu-links.org
The highly skewed distribution of wealth and power in many Global South countries causes
huge challenges in educational quality and equity for the poor, in both rural and urban …

Collaborative Partnership approach to improve learning through interactive and innovative blended learning: A Case Study of the National E-Learning Resource …

S Namali, Y Kaushalya, P Chathura, W Gamini… - Blended learning for …, 2021 - Springer
Abstract The National E-Learning Resource Centre (NELRC) began promoting and
supporting blended learning practices in 2017 with the aim of allowing the learners to be the …