GA Brooks, L Clark - Computers in human behavior, 2023 - Elsevier
Cross-sectional studies have established a robust correlational link between loot box engagement and problem gambling, but the causal connections are unknown. This …
Paid loot boxes are randomised monetisation methods in video games that are purchased by players to obtain randomised rewards of varying value (Xiao, Henderson, Nielsen, et al …
Loot boxes are purchased in video games to obtain randomised rewards of varying value and are thus psychologically akin to gambling. Disclosing the probabilities of obtaining loot …
LY Xiao - Royal Society Open Science, 2023 - royalsocietypublishing.org
Loot boxes in video games are a form of in-game transactions with randomized elements. Concerns have been raised about loot boxes' similarities with gambling and their potential …
Two of the most popular recreational activities, video gaming and gambling, have converged in a number of different ways including through (1) social casino gaming,(2) loot boxes,(3) …
L Clark, M Zack - Addictive Behaviors, 2023 - Elsevier
Influential learning-based accounts of substance addictions posit the attribution of incentive salience to drug-associated cues, and its escalation by the direct dopaminergic effects of …
Loot boxes can be bought with real-world money to obtain random content inside video games. Loot boxes are viewed by many as gambling-like and are prevalently implemented …
During autumn 2019, researchers at the University of Bergen conducted a survey concerning gambling and video game problems in the general adult population of Norway …
Loot boxes are quasi-gambling virtual products in video games that provide randomised rewards of varying value. Previous studies in Western contexts have identified a positive …