[HTML][HTML] Unravelling the complexity of the Video Game Industry: An integrative framework and future research directions

E Goh, O Al-Tabbaa, Z Khan - Telematics and Informatics Reports, 2023 - Elsevier
Abstract The Video Game Industry (VGI) is a highly innovative and rapidly growing sector
that has become the dominant force in the entertainment industry, with significant economic …

Can self-regulation save digital platforms?

MA Cusumano, A Gawer… - Industrial and Corporate …, 2021 - academic.oup.com
Gender not only influences how time is used, it also shapes the way it is experienced.
Thustime'has a different meaning for men and for women. Based on the analysis of …

Ethics and transparency issues in digital platforms: An overview

L Mirghaderi, M Sziron, E Hildt - AI, 2023 - mdpi.com
There is an ever-increasing application of digital platforms that utilize artificial intelligence
(AI) in our daily lives. In this context, the matters of transparency and accountability remain …

Evaluating the reliability and validity of phonetic information test in normal 3-6 year-old children of Isfahan city

L Ghasisin, T Ahmadi, F Mostajeran… - Journal of Research in …, 2013 - jrrs.mui.ac.ir
Introduction: Speech sound disorder is one of the most prevalent developmental
communication disorders affecting approximately 8.7 percent of school-age children …

Timing and activation intensity of shoulder muscles during handball penalty throwing in subjects with and without shoulder impingement

Z Zonnor, N Farahpour… - Journal of Research in …, 2017 - jrrs.mui.ac.ir
Introduction: Shoulder injuries are common among athletes in sports that involve overhead
throwing of the ball such as handball. The objectives of this study were to evaluate the timing …

[PDF][PDF] Prediction of the digital game rating systems based on the ESRB

KM Alomari, AQ AlHamad… - Opción: Revista de …, 2019 - dialnet.unirioja.es
This study tries to find out the best model for prediction video game rate categories. A
representation from four rating categories (everyone, everyone 10+, teen, mature) was used …

“That's PEGI, the American system!”: perceptions of video game age ratings among families in Norway

KE Azam - Media, Culture & Society, 2023 - journals.sagepub.com
The Pan-European Game Information (PEGI) age rating system was established as a self-
regulatory system in 2003 and has been touted as a success story of modern European …

The comprasion of prevalance, type and severity of injury in professional and amateur freestyles' wrestlers

A Yalfani, E Naderi, M Anbarian… - Journal of Research in …, 2013 - jrrs.mui.ac.ir
Introduction: Researchers make an effort to the assessment of injuries prevalence in
different sports, to the find the cause of this injury and eventually to provide the appropriate …

Effects of an 8-week exercise with Physioball on the correction of thoracic kyphosis, balance and quality of life in addicted men after quitting drugs

A Kazemi, R Mahdavinejad, G Ghasemi… - Journal of research in …, 2013 - jrrs.mui.ac.ir
Introduction: Exercise and physical activity have the potential of improving the health status
and quality of life of addicted people. The aim of this study was to compare the effects of an 8 …

The relationship between hypernasality and timing of primary palatal surgery and cleft type in 3-6 years old children with cleft palate

P Rezaei, S Sadeghi, M Samani, M Yazdi… - Journal of research in …, 2014 - jrrs.mui.ac.ir
Introduction: There are various types of clefts of the primary and secondary palate and
various degrees of severity. Despite the relatively long history of palatal surgery, little …