Social video gaming and well-being

ND Bowman, D Rieger, JHT Lin - Current Opinion in Psychology, 2022 - Elsevier
Despite stereotypes of video games as isolating technologies, video gaming can be a highly
social activity that contributes to well-being. Advances in computing technology and greater …

Escaping the pandemic present: The relationship between nostalgic media use, escapism, and well-being during the COVID-19 pandemic.

T Wulf, JS Breuer, JB Schmitt - Psychology of Popular Media, 2022 - psycnet.apa.org
Research has shown that entertainment media can make people experience nostalgia, a
mixed emotion triggered by fond memories, which can function as a resource for well-being …

Emotion and digital media: Emotion regulation in interactive, on-demand, and networked media

ND Bowman, E Cohen, K Döveling - … international handbook of …, 2021 - taylorfrancis.com
From a media psychology perspective, an important feature of digital media are the “bottom-
up” and “top-down” affective experiences that digital media trigger in their users. Emotions …

“I need to just have a couple of White claws and play animal crossing tonight”: Parents coping with video games during the COVID-19 pandemic.

KE Pearce, JC Yip, JH Lee, JJ Martinez… - … of Popular Media, 2022 - psycnet.apa.org
The COVID-19 pandemic was an incredibly stressful time for parents of school-age children.
Supervising remote schooling while also balancing work and life demands, in addition to …

Gaming for post-work recovery: The role of immersion

J Mella, I Iacovides, AL Cox - Proceedings of the 2023 CHI Conference …, 2023 - dl.acm.org
Playing digital games can be an effective means of recovering from daily work strain.
However, limited research has examined which player experiences contribute to this …

Media in mental health: an approach to conceptualize the media's role in the help-seeking of people suffering from mental health issues

A Markiewitz, M Jungblut - Annals of the International …, 2023 - Taylor & Francis
Talking about mental health conditions is still not commonplace in contemporary societies.
This is despite data suggesting that many people around the globe suffer from diverse …

Playing mobile games for stress recovery purposes: A survey of Chinese adolescents

C Chen - Telematics and Informatics, 2021 - Elsevier
Mobile gaming has become a popular leisure activity for adolescent students in China.
However, little is known about the use of mobile games while adolescents are stressed and …

Problematic mobile gamers have attention bias toward game social information

Y Guo, JD Elhai, C Montag, Y Wang, H Yang - Computers in Human …, 2024 - Elsevier
Attention bias towards game information influences players' problematic mobile game usage
(PMGU). Social experience is an important part of games. This study aimed to explore …

Video games as demanding technologies

ND Bowman - Media and Communication, 2019 - cogitatiopress.com
From the middle-20th century to today, video games have grown from an idiosyncratic
interest of computer programmers and engineers to a globally dominant form of media …

Exploring the Mechanism of Risk Perception Failure of Construction Workers from a Capability–Demand Balance Perspective

Y Liu, Q Xiang, YM Goh, G Ye, Z Shao - Journal of Construction …, 2025 - ascelibrary.org
Risk perception is crucial for minimizing injuries within the construction industry. However,
existing research mostly focuses on the impact of demographic and external factors on …