Colour produced by wavelength-dependent light scattering is a key component of visual communication in nature and acts particularly strongly in visual signalling by structurally …
Simulation of light reflection from specular surfaces is a core problem of computer graphics. Existing solutions either make the approximation of providing only a large-area average …
The surface of metal, glass and plastic objects is often characterized by microscopic scratches caused by manufacturing and/or wear. A closer look onto such scratches reveals …
Z Dong, B Walter, S Marschner… - ACM Transactions on …, 2015 - dl.acm.org
The visual appearance of many materials is created by micro-scale details of their surface geometry. In this article, we investigate a new approach to capturing the appearance of …
S Steinberg, LQ Yan - ACM Transactions on Graphics (TOG), 2021 - dl.acm.org
Physically accurate rendering often calls for taking the wave nature of light into consideration. In computer graphics, this is done almost exclusively locally, ie on a …
S Steinberg, LQ Yan - ACM Transactions on Graphics (TOG), 2022 - dl.acm.org
Tremendous effort has been extended by the computer graphics community to advance the level of realism of material appearance reproduction by incorporating increasingly more …
A Toisoul, A Ghosh - ACM Transactions on Graphics (TOG), 2017 - dl.acm.org
We propose two novel contributions for measurement-based rendering of diffraction effects in surface reflectance of planar homogeneous diffractive materials. As a general solution for …
Z Velinov, S Werner, MB Hullin - Computer Graphics Forum, 2018 - Wiley Online Library
The visual appearance of real‐world materials is characterized by surface features across many scales and has received significant attention by the graphics community for decades …
Computing light reflection from rough surfaces is an important topic in computer graphics. Reflection models developed based on geometric optics fail to capture wave effects such as …