This survey reviews algorithms that can render specular, ie mirror reflections, refractions, and caustics on the GPU. We establish a taxonomy of methods based on the three main …
This paper describes different interactive, non photorealistic techniques which can be easily applied to video games. Based on a study of art and games, an emphasis is put on …
F González, G Patow - ACM SIGGRAPH Asia 2009 papers, 2009 - dl.acm.org
It is well known that multi-chart parameterizations introduce seams over meshes, causing serious problems for applications like texture filtering, relief mapping and simulations in the …
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly improve the overall realism of the images. This volumetric effect has been well studied in the …
P Barta, B Kovács, SL Szecsi… - Budapest University of …, 2011 - Citeseer
This paper proposes a method for rendering scenes of both opaque and transparent objects. Transparency depends on the attenuation coefficient and the thickness of the transparent …
B Jákó, B Tóth - Eurographics (Short Papers), 2011 - Citeseer
Computer games, TV series, movies, simulators, and many other computer graphics applications use external scenes where a realistic looking terrain is a vital part of the viewing …
It is well known that cubic texture filtering can be efficiently implemented on the GPU by using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a …
High-quality image synthesis, indistinguishable from reality, has been one of the most important problems in computer graphics from its beginning. Image synthesis in augmented …
L Szirmay-Kalos, B Tóth, G Jakab - 2014 IEEE Nuclear Science …, 2014 - ieeexplore.ieee.org
Positron Emission Tomography reconstruction is ill posed. The result obtained with the iterative ML-EM algorithm is often noisy, which can be controlled by regularization. Common …