High-quality reflections, refractions, and caustics in augmented reality and their contribution to visual coherence

P Kán, H Kaufmann - 2012 IEEE International Symposium on …, 2012 - ieeexplore.ieee.org
In this paper we present a novel high-quality rendering system for Augmented Reality (AR).
We study ray-tracing based rendering techniques in AR with the goal of achieving real-time …

Specular effects on the gpu: State of the art

L Szirmay‐Kalos, T Umenhoffer, G Patow… - Computer Graphics …, 2009 - Wiley Online Library
This survey reviews algorithms that can render specular, ie mirror reflections, refractions,
and caustics on the GPU. We establish a taxonomy of methods based on the three main …

Post-processing NPR effects for video games

M Magdics, C Sauvaget, RJ García… - Proceedings of the 12th …, 2013 - dl.acm.org
This paper describes different interactive, non photorealistic techniques which can be easily
applied to video games. Based on a study of art and games, an emphasis is put on …

Continuity mapping for multi-chart textures

F González, G Patow - ACM SIGGRAPH Asia 2009 papers, 2009 - dl.acm.org
It is well known that multi-chart parameterizations introduce seams over meshes, causing
serious problems for applications like texture filtering, relief mapping and simulations in the …

[PDF][PDF] Real-time Volumetric Lighting in Participating Media.

B Tóth, T Umenhoffer - Eurographics (Short Papers), 2009 - academia.edu
Simulating light scattering in participating media, such as dust, fog or smoke, can greatly
improve the overall realism of the images. This volumetric effect has been well studied in the …

[PDF][PDF] Order independent transparency with per-pixel linked lists

P Barta, B Kovács, SL Szecsi… - Budapest University of …, 2011 - Citeseer
This paper proposes a method for rendering scenes of both opaque and transparent objects.
Transparency depends on the attenuation coefficient and the thickness of the transparent …

[PDF][PDF] Fast Hydraulic and Thermal Erosion on GPU.

B Jákó, B Tóth - Eurographics (Short Papers), 2011 - Citeseer
Computer games, TV series, movies, simulators, and many other computer graphics
applications use external scenes where a realistic looking terrain is a vital part of the viewing …

Fast catmull‐rom spline interpolation for high‐quality texture sampling

B Csébfalvi - Computer Graphics Forum, 2018 - Wiley Online Library
It is well known that cubic texture filtering can be efficiently implemented on the GPU by
using a method published by Sigg and Hadwiger [SH05], which simplifies the evaluation to a …

High-quality real-time global illumination in augmented reality

P Kan - 2014 - diglib.eg.org
High-quality image synthesis, indistinguishable from reality, has been one of the most
important problems in computer graphics from its beginning. Image synthesis in augmented …

Efficient Bregman iteration in fully 3d PET

L Szirmay-Kalos, B Tóth, G Jakab - 2014 IEEE Nuclear Science …, 2014 - ieeexplore.ieee.org
Positron Emission Tomography reconstruction is ill posed. The result obtained with the
iterative ML-EM algorithm is often noisy, which can be controlled by regularization. Common …