Computational thinking and educational technology: A scoping review of the literature

J Acevedo-Borrega, J Valverde-Berrocoso… - Education …, 2022 - mdpi.com
Interest in computational thinking (CT) in the scientific community has increased significantly
in the last 4 years, as evidenced by the numerous systematic reviews carried out. However …

[HTML][HTML] The effect of generative artificial intelligence (AI)-based tool use on students' computational thinking skills, programming self-efficacy and motivation

R Yilmaz, FGK Yilmaz - Computers and Education: Artificial Intelligence, 2023 - Elsevier
ChatGPT (generative pre-trained transformer) is one of the artificial intelligence (AI)
technologies that have started to be used in programming education. However, the effect of …

Analysis of Scratch Software in Scientific Production for 20 Years: Programming in Education to Develop Computational Thinking and STEAM Disciplines

P Dúo-Terrón - Education Sciences, 2023 - mdpi.com
Scratch is an educational software based on visual programming blocks. It was created in
2003 by the Massachusetts Institute of Technology Media Lab (MIT) and it develops …

[HTML][HTML] Augmented intelligence in programming learning: Examining student views on the use of ChatGPT for programming learning

R Yilmaz, FGK Yilmaz - Computers in Human Behavior: Artificial Humans, 2023 - Elsevier
With the diversification of generative artificial intelligence (AI) applications, the interest in
their use in every segment and field of society in recent years has been increasing rapidly …

Trends and development in research on computational thinking

M Tekdal - Education and Information Technologies, 2021 - Springer
As computational thinking (CT) has gained more attention as a research topic in the recent
decade, a paper to identify trends and development in CT research would be timely and …

Computational thinking and educational robotics integrated into project-based learning

A Valls Pou, X Canaleta, D Fonseca - Sensors, 2022 - mdpi.com
In the context of the science, technology, engineering, arts and mathematics disciplines in
education, subjects tend to use contextualized activities or projects. Educational robotics …

Educational challenges for computational thinking in k–12 education: A systematic literature review of “scratch” as an innovative programming tool

H Montiel, MG Gomez-Zermeño - Computers, 2021 - mdpi.com
The use of information and communications technologies (ICTs) has emerged as an
educational response amidst the COVID-19 pandemic, providing students the technological …

Game-based learning approach in computer science in primary education: a systematic review

M Videnovik, AM Bogdanova, V Trajkovik - Entertainment Computing, 2024 - Elsevier
This paper reviews the current situation concerning the implementation of game-based
learning in computer science in primary education, providing insight into current trends …

Designing an alternate reality board game with augmented reality and multi-dimensional scaffolding for promoting spatial and logical ability

HT Hou, YS Fang, JT Tang - Interactive Learning Environments, 2023 - Taylor & Francis
Logical thinking and reasoning of geometric space are among the key abilities of science
and technology education. This research developed a framework of an alternate reality …

The model for middle school students' computational identity

H Yıldız Durak - Education and Information Technologies, 2024 - Springer
Examining middle school students' computational identity development, personal, situational
variables and programming experiences through the lens of identity may offer an opportunity …