Avatar characteristics induce users' behavioral conformity with small-to-medium effect sizes: a meta-analysis of the proteus effect

R Ratan, D Beyea, BJ Li, L Graciano - Media Psychology, 2020 - Taylor & Francis
Over a decade of research on the Proteus effect in numerous contexts suggests that people
conform in behavior and attitudes to their avatars' characteristics. In order to provide clarity …

How to kill a Greek God-A review, critique, and meta-analysis of 14 years of Proteus effect research

O Clark - 2020 - osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …

On the Persuasive Power of Videogame avatars on Health-related behaviours

OJ Clark - 2019 - e-space.mmu.ac.uk
Background: Avatars are representations of the self in a virtual environment. They have
been used to influence behaviour and may represent a promising avenue for designing …

[PDF][PDF] How to kill a Greek god: a meta-analysis and critical review of 14 years of Proteus effect research

OJ Clark - PsyArXiv, 2020 - files.osf.io
Abstract The Proteus Effect is a phenomenon whereby a user of a virtual environment
temporarily adopts attitudes and behaviours that are consistent with stereotypes associated …

[图书][B] The Proteus Effect in Context: Evidence from a Gaming Community

R Burkholder - 2021 - search.proquest.com
This dissertation builds upon previous studies showing how a person's behavior in virtual
environments is altered by the characteristics of the digital avatar they control, an effect …

アバタの力強さによる自己認知変化が重さ知覚に与える影響

大久保柚希, 村岡丈一郎, 佐藤美恵… - 映像情報メディア学会 …, 2023 - jstage.jst.go.jp
抄録 近年, VR 技術の発展により, 容易に人の外見を変化させる体験が可能となった. それに伴い,
アバタを用いて VR 空間に没入することで自己認知が変化し, 重さ知覚にも影響を及ぼすことが示 …