VR locomotion in the new era of virtual reality: an empirical comparison of prevalent techniques

C Boletsis, JE Cedergren - Advances in Human‐Computer …, 2019 - Wiley Online Library
The latest technical and interaction advancements within the virtual reality (VR) field have
marked a new era, not only for VR, but also for VR locomotion. In this era, well‐established …

Locomotion in place in virtual reality: A comparative evaluation of joystick, teleport, and leaning

F Buttussi, L Chittaro - IEEE transactions on visualization and …, 2019 - ieeexplore.ieee.org
Recent VR head-mounted displays for consumers feature 3-DOF or 6-DOF head tracking.
However, position tracking (when available) is limited to a small area. Moreover, in small or …

Effects of postural stability, active control, exposure duration and repeated exposures on HMD induced cybersickness

D Risi, S Palmisano - Displays, 2019 - Elsevier
Cybersickness is common during head-mounted display (HMD) based virtual reality. This
study examined whether it is possible to:(1) identify people who are more susceptible to this …

Evaluating the effects of four VR locomotion methods: joystick, arm-cycling, point-tugging, and teleporting

N Coomer, S Bullard, W Clinton… - Proceedings of the 15th …, 2018 - dl.acm.org
In this work we present two novel methods of exploring a large immersive virtual
environment (IVE) viewed through a head-mounted display (HMD) using the tracked …

Investigating high school students' perceptions and presences under VR learning environment

H Zhang, L Yu, M Ji, Y Cui, D Liu, Y Li… - Cross Reality (XR) …, 2023 - taylorfrancis.com
Recently, Virtual Reality (VR) has developed rapidly. Some studies propose that VR has a
great deal of potential as an instructional media for learning, while other studies indicate that …

Naviboard and navichair: Limited translation combined with full rotation for efficient virtual locomotion

T Nguyen-Vo, BE Riecke, W Stuerzlinger… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Walking has always been considered as the gold standard for navigation in Virtual Reality
research. Though full rotation is no longer a technical challenge, physical translation is still …

Beyond the eye: multisensory contributions to the sensation of illusory self-motion (Vection)

BE Riecke, B Murovec, JL Campos, B Keshavarz - Multisensory Research, 2023 - brill.com
Vection is typically defined as the embodied illusion of self-motion in the absence of real
physical movement through space. Vection can occur in real-life situations (eg,'train illusion') …

HeadJoystick: Improving flying in VR using a novel leaning-based interface

AM Hashemian, M Lotfaliei, A Adhikari… - … on Visualization and …, 2020 - ieeexplore.ieee.org
Flying in virtual reality (VR) using standard handheld controllers can be cumbersome and
contribute to unwanted side effects such as motion sickness and disorientation. This article …

Leaning-based interfaces improve simultaneous locomotion and object interaction in VR compared to the handheld controller

AM Hashemian, A Adhikari, IA Aguilar… - … on Visualization and …, 2023 - ieeexplore.ieee.org
Physical walking is often considered the gold standard for VR travel whenever feasible.
However, limited free-space walking areas in the real-world do not allow exploring larger …

Tell me where to go: Voice-controlled hands-free locomotion for virtual reality systems

J Hombeck, H Voigt, T Heggemann… - … Virtual Reality and …, 2023 - ieeexplore.ieee.org
As locomotion is an important factor in improving Virtual Reality (VR) immersion and
usability, research in this area has been and continues to be a crucial aspect for the success …